simple lessons 10c-3xG needs to learn from GGG's POE

actually give players full control over map content, instead of 10c-3xG's idea of "full" "control". either add content blockers to atlas passive or set default spawn chance to zero and make tablets much more common. i dont appreciate the random appearance of hyperips from abyss or ritual when i didnt ask for it when pushing map tiers.

if minion movement, aggro behaviour, and force respawn distance all are meant to suck big time, then provide a default skill to recall minions to player side. i don't know how 10c-3xG got it so, so, so, so wrong when GGG already provided a pretty good template and 10c-3xG was clearly making a rip-off game of GGG's POE.

if boss fights take hours/days to get the access key and is meant to take hours to fight and has one-shot abilities every 3 nanoseconds, then there must be infinite retries and no exp-loss. at least GGG learnt this lesson in POE and there are currently no exp loss for pinnacle boss fights. souls games, which 10c-3xG is clearly somehow inspired by but never learnt the lessons of, have exp loss but infinite retries. 10c-3xG just takes the worst of all worlds and mushes it into a product and challenges its players to quit the game for something else.

but who am i kidding? as long as POE2 retains the highest returning player count of all ARPGs and has a distinct player base from GGG's POE and b*d's D4, it's basically a monopoly, and monopoly doing good by its customers is about the biggest joke that anybody can crack.
Dernier bump le 21 déc. 2025 à 17:03:30

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