Feedback, problems and soultions.

Temple

Problem: I want to give the Temple another chance after the patch. My idea is to build a full temple and juice it with map mods, rarity/effectivness rooms, and mainly run that. But as soon as I start running maps to get temple rooms, I get bored and give up.

Solution: Instead of receiving 6 random rooms after completing 6 temple encounters on maps, grant a tradable item. Using this item would then give 6 random rooms. This would benefit both players who enjoy running the temple and those who prefer to skip it.

Wisps

Problem: I want to use Wisps in my mapping strategy, but they are very slow and often force you to backtrack across already huge maps.

Solution: Make them follow the player like Sentinels did in PoE 1.

Shroud walker

Problem : Headhunter steals the shroud walker mod and the game experience becomes terrible.

Solution: Either remove shroud walker or make it impossible for Headhunter to steal.
Dernière édition par phlpprrn#6634, le 21 déc. 2025 à 06:25:39
Dernier bump le 21 déc. 2025 à 06:25:11

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