Feedback, problems and soultions.
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Temple
Problem: I want to give the Temple another chance after the patch. My idea is to build a full temple and juice it with map mods, rarity/effectivness rooms, and mainly run that. But as soon as I start running maps to get temple rooms, I get bored and give up. Solution: Instead of receiving 6 random rooms after completing 6 temple encounters on maps, grant a tradable item. Using this item would then give 6 random rooms. This would benefit both players who enjoy running the temple and those who prefer to skip it. Wisps Problem: I want to use Wisps in my mapping strategy, but they are very slow and often force you to backtrack across already huge maps. Solution: Make them follow the player like Sentinels did in PoE 1. Shroud walker Problem : Headhunter steals the shroud walker mod and the game experience becomes terrible. Solution: Either remove shroud walker or make it impossible for Headhunter to steal. Dernière édition par phlpprrn#6634, le 21 déc. 2025 à 06:25:39 Dernier bump le 21 déc. 2025 à 06:25:11
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