Please reconsider the permanent choices in acts.

So I'm in a predicament right now. Loved picking up a druid build for the season and nobody knows any better so couldn't necessarily plan out anything, although you really shouldn't have to if PoE2 is the new player friendly game you claimed it would be. But turns out now Act 3 Venom Ward quest holds a choice that is not changeable.

On first sight they look inconsequential, but turns out the mana regen that I really didn't need in act 3 yet, now is a crucial decision I should've picked in order to fix rage generation. My options: Reroll the campaign that took me since launchday til today to get through already, or just give up and accept my character will never even have a chance of being high end anymore because I'll need to sacrifice other important stats to pick up the extra mana regen elsewhere.

That is either 5 skill points or an affix on one of my items that is a whole lot more important than the little bit of ailment threshold that seemed like the better choice at the time. Not to mention the neccessity of said affix will make sure rolling it will be all that more expensive too since you done away with deterministic crafting.

The game punishing bad gameplayI understand, but the game punishing knowledge I couldn't have had yet is a whole different situation, especially when the punishment is invest another 23 hours of my life on my already tight schedule. So again, please reconsider because the goal of being new player friendly will never be in the same ballpark as reality as long as stuff like this can happen.
Dernier bump le 21 déc. 2025 à 05:24:52

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