Overall Feedback (no yelling)

-Moving in and out of sprinting / dodge / animations for attacks feels a bit too sluggish, especially bad for melee during campaign. Dodge feels terrible as soon as you have a slow on you.

-Window for save attack sometimes too small to get slower casts / attacks off. Slow animation skills feel less viable due to this, easily frustrating.

-Bosses have similar pre attack animations for hard hitting attacks and not so hard hitting attacks. Leads to unclear stressfull fights. Some boss attacks hit way too hard/fast and are not clear enough, I'm not BEN, more clarity and room for counterplay please. Or clear audio indications that its coming.

-Visual clarity especially with abyss is poor, I have no clue what monster comes out, oneshotting me. I play on a mid pc, sometimes graphic gets scaled down making it even worse.

-Slows too punishing/severe during campaign, slows feel unplayable without ~30-40% slow debuf potency and you cant get it early.

-True melee (Ice strike etc.) that have to stand right next to enemies have to deal with way more mechanics and danger than ranged, difficult to get tanky, enemies still hit too hard.

-Monk Ice Strike felt very fragile and was difficult to get defenses up until endgame, I've died a ton it was not enjoyable. Felt like I didnt have access to tools. Idk why, played that last league too felt fine, this league was worse unsure why, build wasnt rly changed.

-Campaign too long, a lot of "RP" softlocks, listening to the same thing for the 15th time, waiting not fun. Maybe an option to disable / shorten RP locks. Not enough twink leveling gear, around 6-7 Hours would be ideal campaign time for me personally. I just want to kill monster and loot. You could put me in Jungle Valley for 6 Hours and I'd be happy.

-Takes way longer than in PoE1 to get the feeling that the build is online.

-non rare monsters felt too tanky or my clear skill was too weak, I like combo gameplay for rares and bosses but it feels to clunky/slow sometimes and using it on white mobs feels bad.

-Endgame non rare mobs feel unrewarding, barely notice anything dropping from anything but rares.

-No agency over map layouts, hope this changes. I dislike the large maze like ones, too much running around doing nothing, bad synergies with breach, ritual. Narrow paths are way more dangerous than open layouts, cant dodge proper.

-Not a fan of making tablets rare bc its a currency that is universially good, everyone wants to use it and its hard to calculate if its worth using. A bit like the abyss unveil for waytones last league.

-I ran 4 mod T15s and my waystone sustain was ok, but too low to be picky about mods, I cleared the boss + abyss and most of the rares. Waystone drops could be higher.

-Tablet prep is better than last league but still not a fan of them having rolls, too many layers of prep rng pre map is not great imo or rather prepping every 10th map still too frequent. I prefer scarab system, static pre map consumable items, easier to determine value, easier to set up, feels more streamlined and intentional.
Dernier bump le 20 déc. 2025 à 06:51:30

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