Constructive Critiscism for 0.4
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Just some constructive Criticism to Vaal League and the mechanic.
Literally no Player needs Exalt, Vaal, Alchemy or Regal Workbench onwards of lvl 70+. Early Game its great but in Endgame just useless because you got enough of them in stash. A lot of Players are even turning off Regals and Alchs in there Lootfilter so this wont do anything. Instead there should be some Value to it. Make it Perfect Ex, Perfect Chaos, Divine or even something of the more expensive Abyss crafting Material or even some Omens (I understand that it doesnt fit the Vaal theme but no one would care). Then make it atleast have 2 Streets every time you enter. And the threshold of entering is too high, lower it to 5 or even 4. I already said after the Announcement if the new League mechanic is bad or not worth while I wouldnt be playing for long and that comes from someone who put in like 500hrs to the game over the year. The Problem is there is literally nothing new in Endgame only a new Pinacle Boss that over 90% of Players will never see and playing the same Endgame for the fourth time just isn't fun anymore. Heck even a new Trial would have been something I'd be diving into. First League I hated Sekhema but for the past 2 Leagues it was the thing I put in the most hours because I finally understood it and the Loot was great. And give some Love to older Mechanics like Sekhema and Chaos Trial add in some new Layouts just so that it feels fresh, the mechanics can stay the same but layouts just feel so repetitive rn. Sadly even tho I love to play my Wolf Druid I dont see myself playing much longer. I sincerly hope that 0.5 will be awsome again. And maybe you manage to fit in something great for 0.4.1 otherwise I'll join back next League. Dernier bump le 19 déc. 2025 à 04:09:11
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" Yeah its good in the Campaign but later on its pretty useless. With new changes you can get the currency, but its still not worth the time. “The bird of Hermes is my name, eating my wings to make me tame.”
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