Stopped playing until more hotfixes drop

It's just way too painful to play in these conditions.
Dernier bump le 15 déc. 2025 à 01:19:14
what sort of hotfix are you waiting for?
IGN : Reamus
Performance.
1. The missing textures that everyone is hitting
2. The lag just returning to clearfell to sell
repair your files and check your gateway.
IGN : Reamus
Nah, there's like 3000+ people hitting the missing textures bug.
Basically people with a 4GB videocard, hopefully they will figure a solution soon enough. Right now if you have a 8GB+ videocard and a good processor, the game runs very well since 0.4.
Tech guy
Dernière édition par Warrax#2850, le 13 déc. 2025 à 18:52:35
"
Andromansis#4714 a écrit :
what sort of hotfix are you waiting for?


1 temple fixes
Doors are open while closed, sometimes closed while actually being open.
I get stuck/blocked every time I walk trough a door into a new room.
Minions will refuse to enter new rooms and just stand outside at times with a wall of enemies on the other side of the door (lmao just run in and convocate... oh wait)
Enemy attacks are still sometimes invisible.
Room clears should not require full full clears, if I clear 90% of the room I want it to "complete" as small enemies sometimes get stuck in random ornaments, and chests can be hidden behind walls.
LET ME USE THE GODDAMN CRAFTING BENCHES, 3 out of 3 last temples I ran were bugged. No crafting benches could be used period. Complete waste of time as the loot out of them is worse than random campaign bosses.

2 load time issues
Don't tell me get a better pc. A 5070ti and a brand new m.2 ssd should not take 30sec~ to load into every area, while listening to mobs shuffling around.

3. crashes

4. If you are shaman, you should always see the bonded modifiers on runes/idols. How should I know if I want to pick an ascendancy node if I don't actually know what it does? Having to spec into it, and spec out of it, just to check if its a worthwhile node is kind of stupid.

The rest would honestly be going into the design of the game, which is so antagonistic, that I have little hope it will ever get fixed. I don't think I ever felt this bad about all the skilled labor being wasted on such a terrible design.
Who the hell thinks building skills around very specific combo setups is a good idea when you decide that those combo pieces will be 30 levels apart. Oh, we created a new damaging archetype? Well too bad we also put a keynode on the tree that increases its damage so its a mandatory piece if you want to deal damage with plant skills, since ofc its going to be balanced around the stupid keynode. The fact that some maps still take 20 minutes to clear (campaign) because they are needlessly large, not because the build would be slow.

But honestly, I am currently crashing out of this because running 3 temples in a row where every reward is bugged is too much.
Dernière édition par deathspenalty#0833, le 14 déc. 2025 à 04:39:49
I kinda feel you...

I was looking forward to playing the wolf... playing melee in this game is like hitting yourself in your balls with a cheese grater...

Wolves do literally ZDPS so you cant even branch out to some hybrid minion build... like a WOLFPACK build that they teased its gonna be an archetype but it literally unplayable

everytime my game crashes i just dont launch it for the rest of the day... this never happened to me with GGG since POE1 closed beta

i am sad
"
deathspenalty#0833 a écrit :
"
Andromansis#4714 a écrit :
what sort of hotfix are you waiting for?


1 temple fixes
Doors are open while closed, sometimes closed while actually being open.
I get stuck/blocked every time I walk trough a door into a new room.
Minions will refuse to enter new rooms and just stand outside at times with a wall of enemies on the other side of the door (lmao just run in and convocate... oh wait)
Enemy attacks are still sometimes invisible.
Room clears should not require full full clears, if I clear 90% of the room I want it to "complete" as small enemies sometimes get stuck in random ornaments, and chests can be hidden behind walls.
LET ME USE THE GODDAMN CRAFTING BENCHES, 3 out of 3 last temples I ran were bugged. No crafting benches could be used period. Complete waste of time as the loot out of them is worse than random campaign bosses.

2 load time issues
Don't tell me get a better pc. A 5070ti and a brand new m.2 ssd should not take 30sec~ to load into every area, while listening to mobs shuffling around.

3. crashes

4. If you are shaman, you should always see the bonded modifiers on runes/idols. How should I know if I want to pick an ascendancy node if I don't actually know what it does? Having to spec into it, and spec out of it, just to check if its a worthwhile node is kind of stupid.

The rest would honestly be going into the design of the game, which is so antagonistic, that I have little hope it will ever get fixed. I don't think I ever felt this bad about all the skilled labor being wasted on such a terrible design.
Who the hell thinks building skills around very specific combo setups is a good idea when you decide that those combo pieces will be 30 levels apart. Oh, we created a new damaging archetype? Well too bad we also put a keynode on the tree that increases its damage so its a mandatory piece if you want to deal damage with plant skills, since ofc its going to be balanced around the stupid keynode. The fact that some maps still take 20 minutes to clear (campaign) because they are needlessly large, not because the build would be slow.

But honestly, I am currently crashing out of this because running 3 temples in a row where every reward is bugged is too much.


thank you for the specificity .
IGN : Reamus

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