POE2 endgame atlas suggestions

After playing with POE2 endgame atlas I define a few problems and some possible solutions:

Choice Paralysis
Problem: Endless expansion of nodes makes choosing overwhelming and slows game's performance.
Solution: Limit node selection to a fixed radius around the last completed node, keeping choices manageable.

Urge to Move Further Out
Problem: Players usually value nodes that lead farther from the start, making other nodes feel pointless.
Solution: Make special places (citadels, bosses, unique maps) earnable as items, unlocked by completing any node.

Towers
Problem: Towers often juice nodes players don’t want to play, while skipping ones they do.
Solution: Towers instead push progression toward unlocking special places, and grant temporary bonuses for the next few nodes.


Also I've created a presentation with a prototype with possible solutions you can check at https://lobstercorner.itch.io/poets-atlas
(it is running in web, you don't need to download anything)
Dernier bump le 17 nov. 2025 à 13:06:43
This is pointless.

They made already atlas changes that make your post outdated.

I can guarantee that you haven't even logged after 0.3.1 tower changes. Tower juice is not a thing.

0.4.0 will change the end game, they said they are already working on it before last patch.

So even the other points seem to be outdated.
More likely than not.

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