POE2 endgame atlas suggestions
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After playing with POE2 endgame atlas I define a few problems and some possible solutions:
Choice Paralysis Problem: Endless expansion of nodes makes choosing overwhelming and slows game's performance. Solution: Limit node selection to a fixed radius around the last completed node, keeping choices manageable. Urge to Move Further Out Problem: Players usually value nodes that lead farther from the start, making other nodes feel pointless. Solution: Make special places (citadels, bosses, unique maps) earnable as items, unlocked by completing any node. Towers Problem: Towers often juice nodes players don’t want to play, while skipping ones they do. Solution: Towers instead push progression toward unlocking special places, and grant temporary bonuses for the next few nodes. Also I've created a presentation with a prototype with possible solutions you can check at https://lobstercorner.itch.io/poets-atlas (it is running in web, you don't need to download anything) Dernier bump le 17 nov. 2025 à 13:06:43
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This is pointless.
They made already atlas changes that make your post outdated. I can guarantee that you haven't even logged after 0.3.1 tower changes. Tower juice is not a thing. 0.4.0 will change the end game, they said they are already working on it before last patch. So even the other points seem to be outdated. More likely than not. |
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