Too many problems.
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SSF
A while back I read a post, like what ggg doesn't do regarding its own game... and the main point of the post was that they don't play their own game. I think I get it now. I think they must have been right. They already saw the writing on the wall. It also comes to mind, the feature videos. Aren't these videos featuring exactly what they do not want the game to become? The witch gun thing, whatever was before that. I remember both of them were basically game breaking, certainly not 'interactive'. Mobs were vaporized before visible. So which side of their mouth am I supposed to listen? I start the game and get the interactive. The deeper I get into the game it morphs into non-interactive. The featured endgame builds are all non-interactive. They are celebration the loss of their vision on their own website. I'm confused. Then just nothing works. I get frozen instantly by abyss lasers. Ok, I need more ailment threshold. Move some points around, double my ailment threshold. Instantly frozen still. Hmm. Ok, so my base ailment threshold is half my health. I'm assuming thats not enough, but now... what is? How do I know how much to setup? I also have like 8 points into ailment threshold... how many do they expect me to put in, to get enough to not get frozen instantly? Then... what about essences that drop the time freeze circle things? Is that the same thing, do I need something else against that? Oh right, don't stand in the circle. Ok, but they spawn under you and instantly activate... so, what do I do against that? I swear I can play for one work day and make a massive fucking list of issues with the game. What are they doing releasing new content when the game isn't even balanced, I mean- seriously, what is going on over there? I bet investors have no concept of what is actually going on with this game. I loved the original/inital 'vision'. The ceo dude or whatever was speaking my language- but what I'm playing does not match the story spun. I wouldn't worry about your 'league'. I'd worry about your game. To be fair, I am mostly hung up on endgame; however I don't think the real issues come to light until you're pushing limits. Even as ssf, the campaign is easy. Dernier bump le 15 nov. 2025 à 15:47:20
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