We need more pack space!
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Inventory management is already a challenge in itself but with very little pack space makes it a chore. An easy fix would be to give all characters a currency pack similar to what the titan acendancy.
Another suggestion of mine is removing chilled ground completely as a map modifier, or reducing the slow it inflicts on players by a large margin. Rare omens are still way too rare in my opinion, I think 1 in 10 rituals should have one The recombinator is a great mechanic, however some combinations are resulting in a fraction of a percent success chance. I understand the idea is to make it challenging to craft a good item, but this is ridiculous. The best mods should have no lower than 10-20% success rates in my opinion. Please return the quant modifier on maps and it would be nice to make tablets rare with 4 modifiers. Arbiter could drop 6 modifiers or increase value of 4. Great game so far, I look forward to enjoying new content! Thanks guys Dernier bump le 15 nov. 2025 à 13:24:01
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Totally agree with the Inventory space and Recombinator.
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+1 to have Titan's rucksack. It would just be great quality of life to have a separate space for currency and whatnot. They could make it a quest reward.
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+1 omens everything plz balance loot and rarity
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Wouldn't mind either like 2 columns more to invemtory or then even like 4 currency slots.
Sometimes I end up going 3 times back and forth from a map with decent bases dropping. Not much fun. |
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You simply need an extra stash for currency or the ability to use currency from your stash directly in maps.
Game just needs QoL “The bird of Hermes is my name, eating my wings to make me tame.”
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Chilled ground should be incremental like burning ground. The way it is now is complete bullshit...
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SSF
Bag space is a massive qol issue. When your players are dreading picking up items because they are dreading a full bag and having to base... You're doing something very stupid. Stash access always, done. Don't forget to allow inspection within the stash, add a button... or this is pretty useless and will just turn into suckhemas. Get done with a level, throw it all in stash, have to go through it all at once later... Annoying. Dumb. Think better please. Modern game, modern thinking. Eliminate your bugs, make all content feel similar. Such as map content vs a breach. I've never experienced a more different EXTREME content experience in my life. Its trash. Pack density, 3/10, open breach, 20/10. Its such inconsistent trash. I know some people want that- but it should be balanced regardless. So much terrible copy and paste. Do better. You have a winning title on automatic, and you're fucking it up with common sense things. |
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" Already too many performance problems to do that. +1 to a quest reward that gives a currency-only coin purse with 6 slots or 9 slots. Fits with the QOL features for using currency on strongboxes and essences. SSF Rise of the Abyssal Ice Strike Invoker, high survivability and fast clear speed. Deprioritize armor and resistances; prioritize crafting a weapon and faster start of ES recharge. Build is shown at level 47, end of Act 3. It tore through Act 3 like butter.
https://poe.ninja/poe2/pob/ba84 |
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