Unpopular Opinion About Debuffs
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Ngl, I literally ignore every single mechanic that deals with debuff resistances or immunities. I’ve never actually felt them in gameplay — either because the effects are way too forgiving or they wear off before I even realize they were there. So yeah, here’s my take — some tweaks that could make debuffs actually matter without being insta-death nonsense: Proposed changes 1. Longer base duration (like 18 seconds). Let us deal with the effect instead of waiting half a second for it to fade. 2. Make them annoying, not lethal. Something that really messes with your comfort but doesn’t one-shot you. Forces adaptation instead of punishment. 3. Every debuff should feel unique. Stop recycling the same “-20% something” effect under different names. Each one should shift gameplay in its own way. 4. Shared activation logic for all debuffs. Something like this: (% of target HP lost / 10) x (debuff factor of the skill) = % chance to apply Example: if a hit deals 20% of a target’s HP and the skill has a debuff factor of 20 (that’s high), you’ve got a 40% chance to apply it. Its VERY important to the player in a game about builds being able to predict how things works and ir should be simple. My reworked debuffs (some exemples) Chill – -20% move speed and roll speed, -15% action speed, +20% crit vulnerability. If killed by a crit while chilled, you shatter. Ignite – Lose 3% HP ÷ power per second. Taking cold damage, rolling, or running while burning halves the damage for thar second. Blind – 30% chance to miss every attack and to get hit by every attack. Range -30%. Fog surrounds your vision — can’t even see item names on the ground. Fear – Lose 5% mana per second and cooldowns take 100% longer inside an 8m radius of the fear source. -30% move speed if moving toward it. Exposure – Halves absorption against that damage type. You can’t recoup that damage. Shattered (new) – Max ES is capped to 25%. Oblivion (new) – Forgets all active skills except the last one used. Honestly, I’d love if PoE2 leaned harder into stuff like this — not “how fast can I delete a boss”, but “how well can I survive while everything’s trying to mess with my control scheme.” Would totally make debuffs feel like actual mechanics instead of background noise. Dernier bump le 11 nov. 2025 à 17:54:53
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