Endgame boss changes
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Hey there! I really enjoy the new endgame changes but they need to adress the combat system, it should be different from poe 1 zoom around and oneshot everything. They need to balance between a good mapclear and a harder bossfight.
Bosses in high tier should not oneshot you and you should not be able to oneshot them without perfect gear, it always should be like a 2-3 min fight, and they should drop good loot not 3 maps. They could make boss hps on tier 3 or with high atlas specs into them, scale with your damage after you passed a certain dps point that would oneshot the original tier 3 hp, and drop loot based on the damage you did to them. There is just no enjoyment in running tier 3 bosses for loot oneshoting them and doing it all over again, they should drop better loot and be harder on hight tiers. When the player has good gear and prepared for it. It is just and idea but it would be cool, oneshotting the bosses has no reward structure around it you did not earn the fight and you did not get good loot for it, it would fix both of those issues at high tier with lot of damage. Dernier bump le 23 oct. 2025 à 17:41:37
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