Blood Loss is backwards. You've chosen the less fun way this could work.

Instead, we should be generating blood loss relatively fast in combat, and once it's significant, interact with it. Fx dealing some percentage of blood loss as damage. Makes for better gameplay than just oneshotting something once a bar is filled.

You'll probably never hear this feedback again because your base community just wants to oneshot things regardless of gameplay.
Dernier bump le 24 oct. 2025 à 03:10:19
yeah totally agree, only bleed that "works" is rake+bloodhunt.
Been months trying a crossbow bleed build but it's miles away from that.
Probably swords and duellist will bring some decent bleed stuff, all the nodes are down there, got to wait.
Devs reaction to any melee related feedback:
Neden yaşıyorsun?
Dev is no longer here bruh, go to poe 1 thread
I would like some stacks for Bleed. As in reality you can bleed from different wounds at the same time...

Poison stacking makes less sense to me.

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