My concerns about the Season and more
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Hello dear GGG team,
I'd like to bring up a few things that have stood out to me negatively this season. First of all, I love the game. It has a great story, cool mechanics, and so many different ways to create builds. I've been playing since the very beginning, and I absolutely love that. I've already invested over 1000 hours into the game for a reason. However, I've been noticing more and more cracks lately. I think it's good that you're experimenting with crafting by introducing orbs of varying power levels. But right now, the value swings are just extreme. 1 Divine = 1100 Exalted Orbs?! Seriously? It's never been that extreme before. As a result, everything else needed for crafting also skyrockets in value (Omens, etc.), and then your Exalts are gone in no time. Personally, I can't even afford a new weapon anymore-mainly because the crafting thats going on is way too much! And the Prices are skyrocking extremly. And that just shouldn't be the case in my opinion. Self-crafting isn't a viable option either because I can't run juiced maps without instantly dying. That's incredibly frustrating! In over 1000 hours of play, I've never had a character that completed all Atlas passives like Breach or similar trees, simply because I can't farm enough before dying. And finding something like a Divine Orb without burning through all your portals? Feels like a punishment for players who don't have a ton of time-due to family, work, etc.-but who still love the game despite its difficulty. These players just don't have the time or energy to grind to the point where a build finally comes together. Please try to find a way to keep the game challenging but also more rewarding, and ensure that crafted items stay affordable. Next, I actually like the new sprint mechanic. But I really wish there wasn't a stun punishment when I get hit while sprinting. That alone accounts for around 75% of my deaths-it's just too much. Some monsters track you invisibly or come from underground, and those are a huge problem when sprinting-especially when they hit you out of nowhere. Or projectiles from off-screen that hit you while sprinting and-bam!-you die?! No thanks. I'm totally fine with not being able to attack during sprint. That's okay and can stay that way. But please remove the punishment. And let me activate the sprint with a keybinding or something similar, instead of it triggering after a dodge roll. That has also caused a lot of my deaths. Dodge rolls should be solely for dodging! My keyboard is very sensitive and often triggered sprint unintentionally, which caused a stun and then my death... I really don't like that. Also with the Rhoa riding mechanic... as soon as you get knocked off, it feels like you're stunned for 3 full minutes and die super easily. What's going on there? Even projectiles from outside or enemies breaking through high damage mitigation-it's way too punishing. I've lost so many maps because of that. Next point: Ignited Ground does way too much damage. There's already a ton of damage around you, plus debuffs from curses, etc., and then this on top? Where's that supposed to lead? Chilled Ground AND Temporal Chains in the same map? Excuse me? Might as well glue me to the ground permanently! And finally, my biggest frustration right now: THE SERVERS!! So many maps stuttering until they completely freeze-or even crash the game-and then I die! This happens very often between 6 and 9 PM. This is an online game, and yet the servers are sometimes in such bad shape?! Please fix this! I've never played another game where things run this poorly. Some maps run fine, others are unplayable. Why? Am I being connected to Asia or something? Please investigate this and fix it! I'll keep playing, but honestly, my motivation is starting to fade a bit. Best regards Dernier bump le 23 oct. 2025 à 06:56:59
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