Trial of Sekhema Boons and Afflictions

1. Some major boons are very bad:
-Ahkeli's Guard
Major Boons
You cannot be Damaged for 1 second after taking Damage from an Enemy Hit

-Reparations
Major Boons
Gain 2 Sacred Water when you take Damage from an Enemy Hit

2. Major affliction is insanely good compared to major boons. Some minor can be considered as major aswell:

Tradition's Demand
Minor Afflictions
The Merchant only offers one choice

Deceptive Mirror
Minor Afflictions
You are not always taken to the room you select

3. You have no armour & you have no evasion = auto die for armour/evasion stacking. At least make it 50% less like Energy Shield.

ES give more honour. Armour/Evasion Stacker dont get that much ehp so less honour. 1 hit from monster with 50% honour res is instant failed

4. Some good boons are not avalaible:

Chipped Dice
Minor Boons
The Merchant's Shop can be Rerolled
KELANTAN PRIDE !
Dernier bump le 23 oct. 2025 à 07:02:14
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VisTaken#3786 a écrit :
1. Some major boons are very bad:
-Ahkeli's Guard
Major Boons
You cannot be Damaged for 1 second after taking Damage from an Enemy Hit


It's very good vs traps (as they deal damage like 20 times a second) and versus any dots. If anything, it'd content for the best defensive boon (aside - "you cannot be damaged in the next room" which is hilarious before a boss)

The worst affliction is monsters deal damage of 5% ES/HP/Mana -- and the traps are considered monsters. Traps one shot (as in lose 10% xp, due resistance honor is still there), dots pretty much do that as well. That's it as pure evasion toon I'd take no evasion w/o too much hesitation.

Another super strong affliction - is the one the bestows another affliction on receiving an affliction.
Dernière édition par bestsss#7863, le 23 oct. 2025 à 07:11:15

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