The Trial of Chaos. Comments and suggestions.
The Trial of Chaos
Trials: The trial of survival: too long. You need to do how the hourglass trial was done in the Sekhem trial - killing rare monsters reduces the time. And to have a reasonable number of rare monsters (>0). The challenge of Escorting a statue: The statue is moving too slow. It is necessary to accelerate the movement of the statue by 1.5-2 times. Choosing negative effects: Unstable demons: You need to make the chance of blood balls appearing no higher than 20%. In halls where there are a lot of monsters, a lot of balls appear and no amount of protection can't take it out. And the density of mobs does not always allow you to escape. Pyramid rays: can only be taken if you are immune to corrupted blood. In all other cases, it is death. It is necessary to significantly reduce the DOT and make it possible to avoid it by using Dodge Roll without getting stacks of corrupted blood. Hovering Danger: too much range and damage. Never take it. It is necessary to SIGNIFICANTLY reduce the radius. Lightning Runes: Appear too often. In some trials like circles, where you have to stand in one place for a long time, there are a lot of runes. It is necessary to reduce the frequency of runes. Heart ties: generally broken mechanics. Often, under the influence of bonds, the character does not move at all. Sometimes he gets stunned and falls before the connection is broken. It is necessary to eliminate the blocking of the character's movements. The stun needs to be fixed, it should only work after the connection is broken. Shadow: Moving too fast. For melee characters, it becomes a big problem on the boss, making it very difficult to deal damage. It is necessary to reduce the speed of movement and the agro-radius of the Shadow. Bosses: Bahlak: The vortex is moving very fast. The damage of all the boss's skills is inadequate. Need to: slow down the animation of the vortex appearance. Slow down the movement of the vortex. Slow down the boss's movement speed when he flies and falls on your head. Weaken the damage of the boss's skills. Uxmal: All ground effects after boss's attacks (especially Burning Ground and Chilled ground) last indefinitely from the moment they appear. Need to make sure that the ground effects gradually disappear. General: The elevators when playing in a party are really annoying. You need to make sure that the elevator is activated when you press something manually, when the whole party stands on it. The aisles between the halls are too long and need too much time. Stone doors not needed. Branches to the side not needed. Sometimes you need to pull the lever to open the way - no needed too. It is necessary to reduce crosswalks, remove levers, doors and branches. You need to put a Trial Master at the caches and give him the opportunity to identify objects. Slows: All such effects in the Trial of Chaos should have no effect on the Pathfinder with the Relentless Pursuit ascendancy (Your speed is unaffected by Slows). In reality, this is not the case. This needs to be fixed. Dernier bump le 20 oct. 2025 à 04:33:29
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Dernière édition par Zar_Wagash#5933, le 20 oct. 2025 à 04:34:43
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