I miss bossless maps.
I miss hunting rares, going from one to another on the mini-map. I found that really fun, novel, and it had a sense of purpose and determination.
Now that it's more like PoE1, I don't really find fighting bosses all the time very fun. I also miss the rare monster icons. Personally, I wish we could go back from 3.1 to 3.0. Honestly, I had no problems with towers. I liked them. :\ I also worry that now that we don't need to kill the rares, over time, they will get completely bonkers mods that will make them near unkillable, just like some rares in PoE1. I was really happy with rare monster design, even in 0.1. But, 3.1 is a step into dangerous territory, I think. What do you think? Dernier bump le 20 oct. 2025 à 18:38:43
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And I miss loot drop rates before 3.1
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patch 3.1 killed the league for many. not sure why they couldnt wait until the next league. its almost as if they didnt like that so many people were having fun
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I dont mind the rare icon gone but that's because i always clear all my maps anyway until 0 monsters left so i dont really need it.
Boss on every maps isnt my thing. I just removed my atlas points so they die fast and i move on. I dont mind them otherwise it's kinda fun but i think i got my dose of them. I dont know about the loot, sure look less than before but i'm still getting what i need. I'm not a soul game player neither an arpg player so thoose 2 subjects arent that important to me. I play mobs killing game. I sure wouldnt want to see added some more crazy combo in rare mods because some are wild. I cannot compare with poe1 because i never played it. In abyss league my last death to an elite shroud walker, degen ground, temporal buble kinda made me give up there. I feel like now i'm just running around mindlessly VS clearing a zone before with my tower and it feel a bit meh. I actualy liked the feeling of "cleaning a zone" and make it habitable again =) I know it sound silly. It just open more and more of my atlas with all the nodes staying not clean and i dont like it. That is also because of next point. You dont get enough tablets to sustain what you want to do. Like atm i try to get XP only. Thoose are kinda rare to get on tablets. It was also before but i could get 3 and put them in a tower and do the maps around. Now i used all of them and it's a bit depressing. So i have to run around, do the most tower i can to hope for an XP tablets and search for corrupted XP maps or untainted paradise. T16, i ran out of vaal orbs again so it's not even possible atm. I know i'm a bit of an odd player since i'm not there for the soul like or the loot arpg gameplay but sometimes feel a bit bad =) Pretty sure this isnt the defenitiv version. Even people who appreciate the changes know it's a bandaid solution and it's far to be perfect. We shall see i guess. Overall i think my problem with less enjoyement is the feeling of loosing any goal and moving around without knowing where to go. It botter me somehow. SSF player
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" Yeah, I agree with this a lot. 1) That's cool. I'm curious, what other games do you play, in terms of mob clearing? 2) I totally get what you mean about clearing areas. I kind of do it too, and I find it very satisfying to see a ring of green dots slowly spread from my home node, lol. I think this is more fun for me than juicing. It's a cool sense of meta-progression, that is separate from the loot you have. 3) This makes me think what else I miss about towers. When towers had tablets, they kind of gave areas a sense of identity. Like, this was the experience area, and this was the essence area, and this was the ritual area, and so on. Now, any area is just an area. I still think having an atlas map is cool, but it feels more bland, now. |
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My most played game is project zomboid =)
You can crack up the number of zombies as far as the game can handle and choose the size of hordes. You can also choose the toughnest of zombies as you like. I was playing permadeath and restarting a new world everytime i die. You cant replenish health there, you just die either extremely fast surrounded by zombies either slowly because you got a little scratch that turned to be an infection and you transform into a zombie in 3 days. That might explain my tolerance towards crazy death in poe2 =) What i can relate with this post regarding tower is the sens of "clearing" the places, killing all the zombies to try and save the world. Move on to next town with all your gear, some food, make a new base there and continue the cleaning =) Immersion is very important to me and i need a goal. Get out of reality and feel like a savior, something like that. After that it was 7 days to die but i beated it with poe2 now. Also game become less interesting with latest update. Played tons of osrs and runescape 3. I liked to do slayer there but it became way too afk for my taste now in both version. What i like in poe2 over PZ is that you need to think a lot to get your charactere stronger VS pick a weapon and you get XP in that weapon without being abble to affect anything. And the diversity in thoose choice, you can restart as much as you like and the game is completely different with other choices. Poe2 is the first game that gave me that love vibe i got from PZ. Never tought i'd found another game that i would love as much before. I'll probably go back to PZ at some point but atm i'm too focus here. SSF player
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" Wow I've had this feeling ever since the patch and I couldn't put it into words. You nailed it. I really enjoyed navigating the map and setting up different areas for different purposes. It wasn't about "juicing" - never cared about that. It just felt like I was interacting with the map more. Ever since the patch I just sort of go in straight lines without purpose. |
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I love clearing the map eventually to beat the boss to loot 1 waystone..
Even white mobs drop better loot and map bosses Dernière édition par Tuomasne#9699, le 19 oct. 2025 à 12:52:12
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yeah the patch really did kill it for me. If they keep it, then next season will be very short or I might just cave in and play meta builds only.
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Thinking about it some more, I also miss different tier waystones dropping all the time, based on area level, not currently applied waystone tier. The old system added variety. It made high tier map drops feel impactful, because you know it could have been a lower tier waystone. You're excited to see it. Also, you felt like you could game the system by artificially increasing the area level. GGG knows that's fun, because there is now a non-functioning atlas passive that gave you a waystone of a higher level, 20% of the time. A 20% chance was fun enough to be a notable passive.
The current system of "you always get a waystone of the current area's waystone tier, unless you are fighting a special boss" feels... very gamey? Very prescriptive? It doesn't make sense for maps found in trials or logbooks, and it breaks the aforementioned atlas passive notable. I think the current map drop mechanics are a cool concept and a good thing to experiment with, but as it is now, I miss the old "PoE1 style" system for map drop tiers a lot. |
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