My "(big) 0.3 feedback
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Feeback 0.3.(1)
After grinding my first char to 100 and playing a second char in 0.3.1 this is my feedback for this patch. I hope anyone from GGG will read it. Abyss – All animations (unveiling items, jumping down animation into abyss depths) should stop after campaign! add mod names/tiers and roll ranges to the „unveil“ Most of the annoying in map problems got removed during the last patches after 0.3. I hope the drop rate of omens of light/abyssal echoes doesn’t get nerved into the abyss. In general, I had a lot of fun playing the first “real” Poe2 league. Crafting is a pleasure I was really in despair before this patch and you guys added more than I was hoping for with this single patch Preparing maps for juicing! I going to keep this one short – I think the best farmer himself – Fubgun made perfect feedback on this – I’m 99% on his side with this problem. Preparing maps got worse in this patch because you have to travel to the Well of Souls to juice your maps and after that you have to use the delirium anoint function to finish those maps, applying delirium got worse than it is in poe1 – and poe2 should be better not worse! I personally hate the current distilled emotion system so much if this doesn’t get fixed it hits a red line for me and it would be a reason to stop playing this game. It’s the perfect example of “the slog” all over again – why does it have to be like this – at some point you get just demotivated to keep going in the late game because the preparation to make a perfect setup is just too tedious. Shrines Pls remove/rework the immortality shrine, creeps block you away from clicking the shrine and you die randomly trying to do so Strongbox In maps: make currency options easier to click , please make them bigger In general it needs more options to scale it – it feels so good to open it a second time after you got a divine Unique box that always dropps a Unique item corrupted should atleast dropp it max qual and with 1 positiv corruption outcome – like now it feels like a waste of time Strongboxes in flotsam, sinkhole maps just drop loot without spawning monsters Ritual: The “big” omens have so high tribute cost – I had all points in ritual spend and sometimes after rerolling 1 time I have not enough tribute left to defer them – this situation feels incredibly bad – pls lower the omen cost for 25%. With the changes in 0.3.1 this gets even worse cause you can’t stack the less defer cost. Interludes They feel like overextended Maps with labyrinth like layouts- but they feel way better than repeating the old acts. It’s a fitting fix for now. New trade In general its way better than I would have ever imagined . I wish there was a function to make a “x-ex “ tab like with normal ones to list small items fast Please make it possible to snipe for items during mapping – I hate it that I get FOMO during mapping because I need to cast a portal + fast travel to get to the sellers hideout – current system is BIS flippers and bots abusers because you can easily sustain gold with castaway rotas and they seem to use buyout bots to get things like Headhunter/Rite of Passage, 2 socket normal viper Caps etc . They are so fast, even if I click on the new trade in less than 0.2 seconds the item is already sold. I really hope and this thing gets addressed –maybe you put a cap for how many items you can buy until you need to map again and you get like 5 buyouts per map , I don’t think gold is really a fix for this problem. Rarity of items I was about to write a big essay about this but then it got addresses by Kripp, Dreamcore and other creators. I am sure you guys are aware of this. Pls remove the “rarity of items found” mod from items – we still got it on tablets/waystones– it feels so bad to have to get 100+ rarity on your gier – in SSF it gets even worse. I will not rant now about things many respected creators made a video about- I just hope this issue gets addressed. Rarity of items + scaling loot with groups – in trade it was better to sell all my overrun by abyss maps than to run them myself – I don’t think this is a good state of balance. They can also run with a 500+ rarity culler and have to pay less investment per person/map. Moment of zen Could get some better items – right now I don’t even bother going for it if it does not block my current path – and I am happy if I get a useful unique tablet. I even dropped a Headhunter from moment of Zen this league, but I still do not get excited to go there- maybe it is that most Unique’s are just “trash” and there is almost no chance to hit the jackpot. Runes In the early game you never get enough of the runes you want – later you have way to many – they should be blank by default this would make them really like the crafting bench – could also be rarer in that case Expedition Why do we have to collect single fragments after you kill all monster or add them into an invisible stash like in poe 1 – it is very annoying to collect those fragments 1 by 1 – why make a mechanic worse than it is implemented in the “old“ game ? Why do we have to have this kind of friction -it makes no sense for me “slog” – I currently hide all fragments cause they have basically no value. Recombination In general chance is just too low (in my experience also with the omen), can we get back poe 1 recombination? There are no alterations and should work great with ground loot? Just higher the chances to get 2 mod items or make it possible to get magic ones? It would be an awesome starting point to follow up with essences. The current system t feels redundant. Lvl 100 – Goal- I reached my first level 100 this season and I have to say – it is not fun. You have to run all the maps on tier 16 + xp tablets and even than it’s a chore. This needs to be changed in my opinion The Tablet “Situation” After the 0.3.1 the drop rate got a lot decreased (in general this is good – I was running out of Quad tabs) – but this makes is way harder to sustain you own quant/xp tablets with high rolls. I think the rolls right now are to low compared to before this patch and the range of the rolls is to high – I think low end need to be increased a lot and the high end a little. Why we have no Fractured items tab !!! I’d love if you could add a function to use the new added Fractured tab while you navigate your atlas. Evasion change evasion itself feels alright – pure evasion combined with health and deflection still gets 1 shot sometimes – this makes it just worse as a defensive layer compared to ES hybrid build for hardcore or current juice meta with 6 map mods and only 1 portal –every death hurts a lot ( I don’t want the 1 portal changed – I like this a lot compared to poe1 but I think health only should be viable ) New currency Feels very got to have other big currency drops to the divine orb. To have a use for augments and transmutes in late game is very nice. It was also a fix to the massive amounts of “useless” currency. New support gems Personal favourite: Nova projectile, it feels awesome for clear In general all new additions are good some gems feel still very bad like I replaced pinpoint critical because the downside was just too big. I sometimes don’t understand why a downside has to be so massive . Boss dmg after 0.3.1 Some bosshits are just not balanced- I have 2,8 k health with 80% deflection on a very well giered character (evry armour and ring has max life , 350 strenghs , only exception is the body armour ) -i minmaxed it because I wanted to test it – you still get just randomly 1 shotted by some boss attacks – this feels very bad if you just get deleted from full life by a boss ) I don’t have the feeling there is something I could have done to prevent this. I think there needs to be more balancing. Atlas overlay: it is to big/ it’s very hard to keep track we really need a search function fur unique, citadel and anomality maps Generic small problems: Hybrid bases need buffs! Why there is no /passives like in poe1 Portal animation! Why it can’t be instant – animation feels very bad. Ruinic monolith – Bosses feel weak and unrewarding -it feels they don’t even get scaled by boss modifiers Expedition – Oppenheimer note needs more placement range Omen of Sanctification – only 1 possible try feels very bad for me – I would almost never use it on my perfekt items -I wish you could increase the limit up 3 Annoying Bugs: Clicking Attack shortly after a Strongbox /shrine makes disables attacking – pls fix Dernier bump le 14 oct. 2025 à 06:31:59
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