Are you joking?.
You really need to rethink your content creation methods in this game.
And you should stop making the player look like a clown. I lost a map today for the most stupid and bizarre reason a player can imagine. Fighting Brakkus the Jaggurant, T16, the monster has a cooldown that stops taking damage!!!! Seriously, is this something you guys really intend to implement in an RPG game, with a 20% XP loss upon death?? I took damage because the monster stopped taking damage. I could have killed it in seconds with a level 96 Infernalist. Do you really want to keep that in the game? The monster hit me twice and I died even with over 7800 ES. I really don't understand where you're going with this [Removed by Support] Dernière édition par Ramon_GGG#0000, le 3 oct. 2025 à 22:54:51 Dernier bump le 4 oct. 2025 à 03:14:35
|
![]() |
20%?
|
![]() |
![]() | |
You lost me at 20%....next thread
P.S
I am a Dog and i will just drop my load and leave on to the next post |
![]() |
"Boss killed me so you HAVE TO make the game easier."
I am having a laugh reading your posts, ngl. |
![]() |
He does have a point about the modifier that makes it so abyss monsters sometimes don't take damage. I don't think anyone actually like that. A lot of streamers were raging about it a few weeks ago. It's unintuitive. Most players just have no idea what's happening and why the monster isn't taking damage.
|
![]() |
" ...this is Souls ARPG. |
![]() |