Heavy stun in 0.3.1

Is it me, or since 0.3.1 something happened with stun threshold? I'm constantly getting heavy stunned on Rhoa, while before patch it was never an issue...
Dernière édition par KSpooky#5531, le 3 oct. 2025 à 19:49:58
Dernier bump le 4 oct. 2025 à 09:23:49
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KSpooky#5531 a écrit :
Is it me, or since 0.3.1 something happened with stun threshold? I'm constantly getting heavy stunned on Rhoa, while before patch it was never an issue...


They nerfed evasion on the high end, my lv97 deadeye has 80% eva at best state before the patch now it dropped to 75%, it might seem to only be 5% drop but going from getting hit 20 out of 100 times to 25 out of 100 is a 25% increase of hits on you. So yeah you will notice that you get hit more often, I die way more from mobs 1 shot since the patch launch, 1k8hp with 2k ES and still not enough for random boss normal atk.
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KSpooky#5531 a écrit :
Is it me, or since 0.3.1 something happened with stun threshold? I'm constantly getting heavy stunned on Rhoa, while before patch it was never an issue...


They nerfed evasion on the high end, my lv97 deadeye has 80% eva at best state before the patch now it dropped to 75%, it might seem to only be 5% drop but going from getting hit 20 out of 100 times to 25 out of 100 is a 25% increase of hits on you. So yeah you will notice that you get hit more often, I die way more from mobs 1 shot since the patch launch, 1k8hp with 2k ES and still not enough for random boss normal atk.


They also changed the monsterlevel off which the % is calculated in the character screen. It's 80 now instead of 82. So ur % to evade is even lower than 75% compared to 0.3.
PoE2 0.3 Character: https://poe.ninja/poe2/builds/abyss/character/Sadaukar-2191/Acidic_Sadaukar

PoE2 0.3 PC performance tweaks: https://www.pathofexile.com/forum/view-thread/3852015

OS: CachyOS (Arch Linux)
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Sadaukar#2191 a écrit :
They also changed the monsterlevel off which the % is calculated in the character screen. It's 80 now instead of 82. So ur % to evade is even lower than 75% compared to 0.3.


This is an important detail and occurs often in their patches. A couple of minor changes that don't appear on paper to mean *too* much, but then you find they affect each other and the result is magnified.

It's definitely done on purpose. In 0.2 it was pretty obvious they wanted spark and mana stacking dead. But this last patch they wanted to kill(literally) evasion characters.

I think if they actually applied their patches on a private server and played with their changes for a few hours they would see how bad things are. The thing is, I don't believe they actually play their game. Sure, they have some pre-built character w/ gear and then they spawn a few weak mobs for videos or to see if a skill actually fires off, but I don't think any of them have leveled a fresh character since launch.
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FruitLord#0833 a écrit :
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Sadaukar#2191 a écrit :
They also changed the monsterlevel off which the % is calculated in the character screen. It's 80 now instead of 82. So ur % to evade is even lower than 75% compared to 0.3.


This is an important detail and occurs often in their patches. A couple of minor changes that don't appear on paper to mean *too* much, but then you find they affect each other and the result is magnified.

It's definitely done on purpose. In 0.2 it was pretty obvious they wanted spark and mana stacking dead. But this last patch they wanted to kill(literally) evasion characters.

I think if they actually applied their patches on a private server and played with their changes for a few hours they would see how bad things are. The thing is, I don't believe they actually play their game. Sure, they have some pre-built character w/ gear and then they spawn a few weak mobs for videos or to see if a skill actually fires off, but I don't think any of them have leveled a fresh character since launch.


Yeah I bet they just watch a bunch of streamer who mostly play Eva/Es character and think that they are not dodging or dying enough times which doesn’t appeal to the soul like game audience. So Eva nerf it is.
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Sadaukar#2191 a écrit :
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KSpooky#5531 a écrit :
Is it me, or since 0.3.1 something happened with stun threshold? I'm constantly getting heavy stunned on Rhoa, while before patch it was never an issue...


They nerfed evasion on the high end, my lv97 deadeye has 80% eva at best state before the patch now it dropped to 75%, it might seem to only be 5% drop but going from getting hit 20 out of 100 times to 25 out of 100 is a 25% increase of hits on you. So yeah you will notice that you get hit more often, I die way more from mobs 1 shot since the patch launch, 1k8hp with 2k ES and still not enough for random boss normal atk.


They also changed the monsterlevel off which the % is calculated in the character screen. It's 80 now instead of 82. So ur % to evade is even lower than 75% compared to 0.3.


No wonder I keep randomly die from runic mobs of expedition in map. The remnant mod add a ton of them also increase damage, it’s significantly worse if you have many mobs attack the same time.
yeah, I'm struggling abit aswell. Did my first 0.3.1 map yesterday and died within the first 5 packs.

I didn't die on that character for 2 weeks mind u. So I was really shocked and it left me completely insecure about my defenses. I actively avoided using the Rhoa for the rest of the day, just because I feared to lose another map. (the Rhoa wasn't the reason I died, I just got one shot by something during an abyss encounter)

Evasion definitely feels way worse now and with the unavoidable boss attacks aswell + bosses on every map it feels almost like pre-acrobatic days.

Maybe I'll try to get blind on some of my attacks and some blind effect on the tree, but that only helps if I can hit the monsters before they one shot me.

edit: Also I find it strange that evasion is the only main defense in PoE2 that is completely useless against those red boss attacks.
PoE2 0.3 Character: https://poe.ninja/poe2/builds/abyss/character/Sadaukar-2191/Acidic_Sadaukar

PoE2 0.3 PC performance tweaks: https://www.pathofexile.com/forum/view-thread/3852015

OS: CachyOS (Arch Linux)
Dernière édition par Sadaukar#2191, le 4 oct. 2025 à 09:27:29

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