Quantity nerf and tedium

I will preface this post by saying a couple of things:
First, i am by no means a "good" player, but i don't believe i am at a complete loss either. I have enjoyed this season tremendously, made more currency and crafted more gear than in any other season before including PoE 1.
My enjoyment from the game comes from mapping first and foremost. I want to upgrade my character so I can run harder maps, with more juice at every upgrade acquired.
Mapping should, in my opinion, not have too many layers of friction to it. Players should be able to prepare their maps rather quickly, and not have to systematically decide between rolling their own maps or trading for them, with no inbetween.

The latest update aimed to remove the tediousness of finding good tower overlaps, which, while annoying, encouraged actively mapping, which in turn provides some enjoyment (killing monsters is still fun, and travel maps incurred the occasionnal tink).
What it achieved instead, because of the nerf to quantity on tablets relative to other mods (being capped at 10/tablet while rarity/rare monsters caps at 30/35), was making the process of preparing map runs incredibly more tedious.
Players who want to run juiced maps now need to juggle tablets and waystones, depending on what mods are rolled on either, and preparing maps now resembles a gigantic flowchart of decisions.

My personnal experience was preparing a full stash tab of waystones with an Omen of Chaotic Rarity, 3x Paranoia, a desecrated prefix and a set of 7% quant tablets, running the travel maps to a good overlap, and having long-ish periods of straight juiced mapping.
Instead i now have to look at every map individually using multiple stash regexes, separating maps with high rare monsters/high rarity, deciding which distilled emotion to use on either, and if i should in fact use an omen of either rarity or monsters. On top of that i need to track so many different tablet mods now, with multiple possible combinations, rarity, rare monsters, additionnal mods, additionnal breaches, etc...

I understand that tablets and towers are a placeholder for a better endgame coming soon, but I would ask the devs to seriously consider reverting some of the changes in the meantime. With the latest patch, my enjoyment of the endgame completely plummeted because mapping went from a somewhat clear and simple process, to a convoluted and tedious experience, which i don't really want to engage with. While entirely subjective, I don't believe my experience is unique, and I think a lot of players like myself, sitting between beginner and veteran players, are being completely turned away from mapping as a result.

TL;DR: GGG moved the tediousness of finding tower overlaps and slamming quantity tablets in there, to preparing more complex map/tablet combinations. The former was more enjoyable, because it encourages playing the game and running maps, not sitting in hideout rolling maps and tablets for hours on end.
Dernier bump le 3 oct. 2025 à 04:08:55

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