Chilled ground feels awful
I don't see any reduction of covered ground. Disappointed by 0.3.1 in that regard. All maps are essentially covered in chilled ground.
I run silver charm, and it's still constantly out of charges. It would be fine to do some zig zagging around patches and rely on a charm in a more hectic moment, but man, there chilled coverage is so large, it's just easier to not run chilled ground maps at all. (I.e. take the economic hit and buy waystones without that mod). For the record, I'm fine with burning and shocked ground. I accept increased damage taken. But chilled ground just feels so awful. And I doubt 25% less chill effect on the tree (for 5 passive points) would make it feels any better to justify the investment. Dernier bump le 2 oct. 2025 à 19:40:06
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They need to just nerf chilled ground to half of its current chill magnitude, so it stops being so damn annoying.
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God i hate chilled ground, everytime you use rarity omen its 100% gonna put that shit on a map, this is fucking awful, not only they need magnitude by like 15%, they really need reduce covered ground more(if it even was reduced after patch)
Its most unfun thing in PoE2 just period |
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" It's because you never seen the guide on how to deal with it. It's actually super trivial. This guide is for temporal chains but it also works perfectly for chilled grounds : https://www.youtube.com/watch?v=acdWs8_7-68 |
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