Too many mechanics are tied to limiting portals

Juicing is pretty cool as an idea in theory, but forcefully limiting portals for every single thing is very annoying.

I understand that high level players would want to have more challenge in exchange of better rewards. And that should be a thing to be nurtured. However, every character actually has to start as a young, weak character one time. And the portal limit qualms experimentation as well.

It was always a problem that you can't experiment with more juiced up waystones without losing portals. The problem is now compounded by the tablet change.

In my opinion, the portal limit should be separate from the other mechanics.

It could be an "Waystone Energy" dial. Doryani's device allows you to put less energy on the waystone and thus opening less portals. In exchange the unused energy can be used to empower the map. In other words, the player is given the chance to choose the number of portals. Less portals = more waystone chance and better item find. And that's just it. This means that high end characters will eventually have to use less and less portals, which seems to be what the developers want. BUT people who want to be more relaxed when mapping can just leave it at 6 portals, perhaps go for 3 portals when feeling a bit more edgy.

Importantly, if you want to go 1 portal but with only 3 mods in total, or 6 portals but with all of the juice possible, that should be our decision and not the game's.

Dernier bump le 2 oct. 2025 à 12:37:24
I think the current system is ok, with your suggestion they would have to nerf drops on lower modded maps, else economy would be even faster inflated on fresh leagues. So in the end it would be time/effort the same as it is now if you use only a 3 modded maps
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vexorian#9572 a écrit :
However, every character actually has to start as a young, weak character one time.


I thought we were talking about limited portals? Young, weak characters have all the portals they need.

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It was always a problem that you can't experiment with more juiced up waystones without losing portals.


Like literally what? It's absolutely not a problem now and it never was and you can experiment any time you want.
Dernière édition par Kerchunk#7797, le 2 oct. 2025 à 02:52:11
Honestly? If I could just have a mode in which I can test things so I could see if a combination of gems/equipment would actually be able to clear a certain tier of waystone with a certain number of mods. Without being afraid of whatever punishment there could be, but of course while also disabling the "rewards". Just allow me to test things, disable risks and rewards.

Just what the eff is better between a wand with Add Extra 10% Cold damage versus a Wand with Spell Damage Increased by 70%? I have no idea. I will never have an idea without testing. But if I tried to test stuff freely I would die, lose all my xp and get kicked out of the map so I wouldn't be able to double check and see if I made a mistake with the button combinations? And some you will tell me to use math. But have you tried that? Builds are so varied and depend on so many factors and some aspects are just so scarcely-documented that it is not trivial to guess any of this with just math.


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Kerchunk#7797 a écrit :
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vexorian#9572 a écrit :
However, every character actually has to start as a young, weak character one time.


I thought we were talking about limited portals? Young, weak characters have all the portals they need.


Not if you want to try juicing waystones.


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Like literally what? It's absolutely not a problem now and it never was and you can experiment any time you want.


Literally wrong. If I were to give it a try and see how a combination of tablets would feel like for a character. That means I have to go with one portal. This is regardless of my level. This is regardless of whether or not I am trying a new build that could actually be weaker than intended. And if I fail, there's a mountain of penalties I would have to go through, even ignoring the XP penalty and the loss of a waystone and the tablet mods, losing the whole map instantly and requiring me to once again go through multiple loading screens just to keep testing.
Dernière édition par vexorian#9572, le 2 oct. 2025 à 12:18:00
Just go back to the old PoE 1 system ffs. It was perfectly balanced because it gave Solo players the advantage of 6 portals to clear their maps while Groups practically couldn't afford to die. In exchange Groups profit from the strong Party Bonuses and earned more currency per map.

It gave Solo Players and Groups different kind of advantages and felt fair. It absolutely baffles me how no one sees this ridiculously obvious solution.

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