0.3.1 Towers changes are a miss

a few days ago, i reach the maps for the first time. I explore a few nodes to find towers and I was eager to find a few towers that would overlap. Each time, I add a marker to strategically prepare the purpose of that region (Breach, Exiles, Rituals, Excavation, Powerful Boss). When I have enough tablets, i activate the towers for future farming session! The exploration was fun, and the reward to find close towers is a blast!

Then 0.3.1 is coming indicating that players wants juiciers maps in a more casual way, without the struggle to plan ahead and more action-driven, which GGG seems to suggest a good idea! Whenever you go, put a waystone and tablets in a map and voilà! Simple and it offers a steady progression.

The update is live and I test it. I found that maps which are already influenced by 3-6-9 tablets, I could add mods from another 3 tablets! Hell Yeah! Lets loot this!!! I did a few maps with at least 15 mods (6 modifiers per tablet, multiply this by the number of towers and add the new waystones mechanics). This is fun and encouraging!

The problem comes when discovering new areas... all maps are empty and you can add at most 3 tablets if you have a 6 mods waystone, which means crafting a waystone using 1 regal and 3 exalts...

How the hell this can make a juicier maps?? I don't get it... it is not fun, it is a trouble to assign tablets each map and to constantly consummes regal/exalt faster than the speed of light.

Also, i really miss the 'rare tracker'... I play HC-SSF and when a delirium starts, i was jumping in the action like no hcssf player would do and it felt awesome running towards the next Rare Monster. Now that its gone, it is back to safely moving forward and perhaps overthinking it
Dernier bump le 2 oct. 2025 à 02:37:26
Thank god they changed towers
Dude ,it was fun messing whit them for a few days now not for constant farming it was anoying and way time consuming

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