Endgame map size wasn't the problem, layout is
I think GGG misunderstood the complain that most people had. Yea augury was too big, but the main problem of bad maps is their terrible layout that honestly only exist to annoy players
Like burial bog for example ![]() Every single "dot" in the map is an uncrossable puddle of water, creating this cheese layout Not only is it silly that my character that defeated an eldritch god like Xesht can't even cross this little puddle of water, they have no reason to exist aside from being annoying This is just one example. Probably 2/3 of the maps in the endgame are similarly designed like this, although maybe not to the same extent as the monstrosity above I joked before that someone at GGG finished their job too fast and was so bored that they started to add stuff to the maps randomly, but I'm starting to think it's not completely nonsense Dernier bump le 1 oct. 2025 à 17:23:02
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