Feedback to 0.3.1

i agree that changes had to be done towards the Engdame, but why change a lot around it?

like why towers couldn't stay the same and just maps get those tablet option enabled, you still would have a tower on the way to extra juice and then you have the map tablets, would have also mean more juice for early endgame players.

Map Bosses were always one of the worse loot givers(standard: 2 waystones(dont need more) standard Ex drop, and crap gear) on the map, and they now have 4 times the amount of HP(citadel boss now 35Mio+). (why im complaining?) because you made the game soooo much harder for casual players, and pushing players to have META builds again to get that kind of content done. Ive played since release, and season 3 was the best by far in terms of feeling progress and looting(before the update)
and now with that update i feel like its gone again.

like dont get me wrong, im not complaining about me and my build, im still doing quite good, just less loot.. but whatever.

so this is really based on the feeling i have playing only for 3 or 4 hours after update.

so feel free to give me your thoughts

i also really wonder if ppl here are not accepting an opinion like Global In Game Chat
Dernier bump le 1 oct. 2025 à 13:16:21
There are no changes to the Atlas, no increase in Quantity effect, and the idea of ​​removing towers and adding tablets to maps isn't a very successful system. I don't understand why Jonathan went ahead and proudly presented 0.3.1 as a successful mid-level update when there are so many flaws to criticize.
Removing tower buffs so we dont tower hunt. Cool! Removing rare tracker, nerf to quant, and massive mob pack nerf. Booo.

2 towers at 3 tablets at 7% without any other buffs. 42% 1 map with 3 10% tablets = 30%.

Pack size at 60% on t15 maps feels lack luster. Only thing that spits out mobs is breach and pits. Other then that. Maps are dry. Super dry on mobs.

Less mobs= less rolls= pain.

o7 this league. Enjoyed it alot. Crafting was fun.

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