0.3.1 made Deadeye Rhoa mandatory due to juicing nerfs

Previously we could go tall on a map, juicing it with multiple towers and each tower giving you 3 precursors worth of mods. With 2-3 towers we could reasonably run maps with 6-9 precursors worth of modifiers affecting each map. Now we are limited to three. With that instant reduction of mods, we have to go wide. Now we have to run 2-4x maps to get the same weight of mods as we could previously see in 1 waystone. We can't make individual maps juicy, so we have to do as many maps as possible, squeezing out that new MUCH lower value in each map.
Maps are big and the faster that you can run through them, the more currency you will get. Until they fix the MASSIVE preferential treatment towards evasion and move speed, there isn't any economical reason to play anything except Deadeye, as you can move through and kill everything 2-3x faster than anything else.
Makes me really not want to play anymore until everyone gets similar movement or we are in the next league.
Dernier bump le 1 oct. 2025 à 09:44:57
Overall liking the changes so far.


Not playing deadeye rhoa either.
Mash the clean
If you play PoE for economy then maybe but I'm sure that most players play it for fun.
both deadeye and rhoa are just stupid, nothing in this patch changed anything about that
"
Sakanabi#6664 a écrit :
If you play PoE for economy then maybe but I'm sure that most players play it for fun.


To many, "Fun" is measured in divines per hour -- for a bunch of reasons. Maybe they just like fake wealth, maybe they don't have fun until they've got fancy gear (guilty), perhaps even more simply, this is the 'league starter' and once they've got some currrency they reroll.

lots of little reasons.
"
coreman#5644 a écrit :
Until they fix the MASSIVE preferential treatment towards evasion


You obviously havent play evasion did you? lol

As for all thoose post about deadeye and rhoa being META it get really old.
A lot of classes and build are very good...

I'm so glad i dont play the economy side of this game.
SSF player
Rhoa was mandatory for optimal farming before this. It's a pretty toxic skill. The passive tree for it needs to be nerfed, or maybe there should be passive nodes that are mutually exclusive. If there were a equally good Non-Rhoa damage option I wouldn't be as upset about Rhoa.
"
Sakanabi#6664 a écrit :
If you play PoE for economy then maybe but I'm sure that most players play it for fun.


ARPG games are based on the following logic: Farm => Sell or recycle what you drop => Upgrade your equipment and repeat. If you remove this system, your game will be called a Souls-like game.
If you want to just speed run maps then what is different from pre-patch. Amazon and Deadeye with rhoa were the best classes before the update so what is new.
"
Sakanabi#6664 a écrit :
If you play PoE for economy then maybe but I'm sure that most players play it for fun.


Running around a half empty map isn't fun.

Signaler

Compte à signaler :

Type de signalement

Infos supplémentaires