Please Remove the Dynamic part of Dynamic Culling it's useless, instead make it Static
Dynamic Culling is the most useless setting in the graphics settings. It only works 30% of the time and it's a guarantee that it won't work when there is a mob pack in my whole screen. It's like the code is not properly running anymore because it's checking- and the way I see it is that when the game is at its peak where there's a boatload of mobs the Checking of that Dynamic Culling is being overwhelmed, like it won't properly work anymore because both GPU and CPU are hammered to the core.
Why make it Dynamic when you can make it ON or OFF or even better a SLIDER for FX Opacity/Amount. Pls remove that setting and have a better one in place of it. I hate it when my game drops 60. 7800X3D and 5070Ti~ yeah Dernier bump le 30 sept. 2025 à 23:49:30
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It seems like maybe you don't understand what dynamic culling means.
If you set your target fps to 120, then the "dynamic" aspect of the culling means that it will begin culling only when your FPS falls below 120. I don't understand what "static culling" means in comparison? Always culling? That's just turning your settings down. The whole point to dynamic culling is that it will look better during periods of higher performance. If it's not working well for you, turn it off - I do think they say it's experimental? With that hardware, 60fps seems kinda low though. Dernière édition par Kerchunk#7797, le 30 sept. 2025 à 22:42:29
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Sadly it's set at 120 since the beginning and it's been that. So?
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