Rework Hexblast

Please, return Hexblast!
At least let it work with the lich's ascension to infinite curses (and blasphemy). Even in mathematics, half of infinity is equal to INFINITY, so why not revert to the old version and remove some of the damage or cast speed? It works as intended in the first part, but why did you make such a significant change to the ability in the second part?
Let him work in a new way, for example, let the damage scaling depend on how long the curse was active (1 second = 1% damage, 2 seconds = 2% damage, etc., but not infinitely, max scaling = 30%, and the quality of the ability can be the same or weaker).
For chaos damage, this would be a good solution, there wouldn't be too much damage, and the ability would feel better for players. Now, Hexblast requires too many conditions to deal damage. In 0.1.0, it was good in terms of fulfilling the conditions.
Dernier bump le 1 oct. 2025 à 18:39:28
The skill needs to go back to 0.1 version and get an extra buff for single target. Killing 9 mobs is not OP when other skills clear screens in one tap.

With single target damage buff it can be a Chaos version of Hammer of the gods or Plasma blast.
I think you're right, but GGG never gives the ability to deal super damage without special conditions, because it so strong. They change Hexblast in this way. But this is too difficult condition for Hexblast now.

Extra buff for single target is good idea, but ... I suppose it will never happen. It would kill bosses so fast, players would be happy about this change, but not GGG.

Skills that clear an entire screen will be nerfed, like the lightning spear.
I just want them to simplify the Hexblast trigger condition.

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