Removing rare icons makes maps take far longer to run.

Just giving my two cents, if you want to get the most from your waystone and tablet then you want to kill as many rares as possible, don't miss the abyss pits, and etc.

No rare icons means I must explore every fork in the road, every parallel corridor, every nook and cranny now. It feels my maps take 1.5 - 2x longer to run than before and with much, much less quant (1.4 towers worth of quant is the max now).

QoL change is great, I love towers being gone, but the maps themselves have now turned into quite the slog backtracking to go clear endless tiny little hallways that are almost all empty but I don't want to miss an important piece of content...
Dernier bump le 30 sept. 2025 à 21:59:41
100% agree!

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