Seriously, the endgame needs to be different.
GGG the generic map with generic bosses is not an endgame. Just read your own patch notes. Nothing in the game should be this complicated. Please, look at the ideas that you have been given for endgame.
All this below is completely unnecessary. You should not have to read a book to do the maps. "You no longer need Towers to use Precursor Tablets, instead, Tablets can now be placed into the Map Device to add their bonuses directly to your Map. Tablets now have a fixed number of uses, as described by its Implicit Modifier. Each time you use a Tablet while running a Map, the number of remaining uses on the Tablet decreases. Once it reaches zero, the Tablet is destroyed. You can use up to 3 Tablets with each Map, but the number of slots available is based on how many modifiers the Map has. Running a Map with 6 Modifiers will enable all 3 of the Tablets slots on the Map Device. Tablets cannot be applied to areas that have already been attempted. Towers can still be used to gain visibility on the Atlas, and they will also drop an extra Precursor Tablet as a reward for completing them. Non-Unique Tablets now have 10 uses (previously 12 to 18), or in the case of the Overseer's Tablet it now has 10 uses (previously 2 to 4). As your tablets are now directly applied to your Maps, this means that you can now apply the content you desire to every single Map you run (assuming you have the tablet supply). However, the ceiling for the amount of content you can apply to a single Map has been lowered. Overall this results in a more streamlined and consistent experience, but in order to not have the ceiling come down too far, we’ve buffed the modifiers on Tablets: Bountiful: Now has a value of 15 to 40 (previously 10 to 15). Breeding: Now has a value of 4 to 10 (previously 3 to 7). Brimming: Now has a value of 15 to 40 (previously 10 to 15). Collector's: Now has a value of 10 to 30 (previously 7 to 10). Elevated: Now has a value of 5 to 20 (previously 5 to 10). Plundering: Now has a value of 4 to 10 (previously 3 to 70. Teeming: Now has a value of 25 to 70 (previously 15 to 25). Treasurer's: Now has a value of 1 to 3 (previously 1). of Ancient Fiends: Now has a value of 15 to 40 (previously 10 to 15). of Compartments: Now has a value of 1 to 2 (previously 1). of Conquering: Now has a value of 20 to 80 (previously 20 to 40). of Crystals: Now has a value of 1 to 2 (previously 1). of Envy: Now has a value of 8 to 24 (previously 3 to 8). of Eternity: Now has a value of 6 to 12 (previously 3 to 6). of Fissuring: Now has a value of 10 to 30 (previously 5 to 10). of Freeze Time: Now has a value of 2 to 5 (previously 2)). of Devotion: Now has a value of -30 to -20 (previously -15 to -10). of Hoards: Now has a value of 10 to 20 (previously 10 to 15). of Knowledge: Now has a value of 10 to 30 (previously 5 to 10). of Omens: Now has a value of 25 to 70 (previously 15 to 25). of Madness: Now has a value of 10 to 30 (previously 5 to 10). of Mirrors: Now has a value of 10 to 30 (previously 5 to 10). of Pathways: Now has a value of 10 to 30 (previously 5 to 10). of Persecution: Now has a value of 10 to 30 (previously 5 to 10). of Phobia: Now has a value of 10 to 30 (previously 5 to 10). of Prayers: Now has a value of 1 to 3 (previously 1). of Relics: Now has a value of 6 to 18 (previously 3 to 6). of Runes: Now has a value of 10 to 30 (previously 5 to 10). of Rupturing: Now has a value of 4 to 10 (previously 2 to 4). of Sacrifice: Now has a value of 10 to 30 (previously 5 to 10). of Spirits: Now has a value of 50 to 100 (previously 30 to 50). of Shrines: Now has a value of 50 to 100 (previously 30 to 50). of Strongboxes: Now has a value of 50 to 100 (previously 30 to 50). of Treasure: Now has a value of 20 to 60 (previously 15 to 20). of Undertaking: Now has a value of 1 to 2 (previously 1). of Verisium: Now has a value of 10 to 30 (previously 5 to 10). of Wisps: Now has a value of 1 to 2 (previously 1). of Worship: Now has a value of 1 to 2 (previously 1). of the Appeal: Now has a value of 15 to 40 (previously 10 to 15). of the Cartographer: Now has a value of 20 to 50 (previously 10 to 20). of the Commander: Now has a value of 1 to 2 (previously 1). of the Cult: Now has a value of 15 to 40 (previously 10 to 15). of the Demolition: Now has a value of 10 to 30 (previously 5 to 10). of the Detonator: Now has a value of 10 to 30 (previously 5 to 10). of the Dogma: Now has a value of -30 to -20 (previously -15 to -10). of the Domain: Now has a value of 10 to 30 (previously 5 to 10). of the Essence: Now has a value of 50 to 100 (previously 30 to 50). of the Exile: Now has a value of 25 to 50 (previously 15 to 25). of the Flash: Now has a value of 10 to 30 (previously 5 to 10). of the Foundling: Now has a value of 25 to 70 (previously 15 to 25). of the Hand: Now has a value of 1 to 3 (previously 1). of the Horde: Now has a value of 25 to 70 (previously 15 to 25). of the Invasion: Now has a value of 4 to 10 (previously 4 to 6). of the Occult: Now has a value of 300 to 600 (previously 100 to 300). of the Pursuit: Now has a value of 10 to 30 (previously 5 to 10). of the Simulacrum: Now has a value of 10 to 30 (previously 5 to 10). of the Writings: Now has a value of 1 to 2 (previously 1). of the Unending: Now has a value of -30 to -20 (previously -15 to -10). We've also added 7 new Tablet modifiers: Azmeri's: Area contains 1 additional Azmeri Spirit Crystallised: Area contains an additional Essence Exiled: Area is inhabited by 1 additional Rogue Exile Summoner's: Area contains an additional Summoning Circle of the Antiquarian: Area contains an additional Strongbox of the Devoted: Area contains an additional Shrine of the Summoning: Area has 25 to 50% increased chance to contain a Summoning Circle All Maps now contain Map Bosses (except for some Unique Maps and Hideouts). To complete a Map you are only required to kill the Boss, you no longer have to kill any Rares and you can do as much or as little of the rest of the Map as you please. The existing icons that currently indicate there is a Map Boss now instead signify the area contains a Powerful Map Boss that is extra challenging and rewarding. The following Map Boss Atlas Passive Skills now require a Powerful Boss to be present in the Map: Beyond Reality, Crystal Realm, Directed Worship, Drawn To Light, Old Pirate's Trick, and Organised Forces. Map Areas now generate with 1 to 3 extra random content, including Breach, Delirium, Ritual, Expedition, Shrines, Strongboxes, Essences, Wisps, Rogue Exiles, and Summoning Circles. This content will be added in addition to the content added by your Tablets and Map Modifiers, and selected afterwards. If you have a Modifier that adds an Expedition Encounter, which cannot have more than 1 in an area, a different type of extra content is selected instead. Content icons for Breach, Delirium, Ritual and Expedition have been removed from the Atlas. The size of the following Map Areas has been reduced: Penitentiary, Vaal City, Channel, Bastille, Grimhaven, Epitaph, Oasis, Augury, Hidden Grotto, Wetlands, Savannah, Blooming Field, Rupture, Slick, and Fortress. The number of Monster Packs in lower-Tier Maps has been reduced by roughly 30%. As you proceed through the tiers, the number of Monsters Packs will increase so that by Tier 15 it is the same as it was before. Adjusted the composition of all naturally spawning Monster Packs in Maps. This results in more packs of a smaller number of Monsters, but roughly the same total amount of Monsters in a Map. The Ground Effects for the "of Ice", "of Lightning", and "of Flames" Map Modifiers now cover 75% less of the Map on Tier 1 to 5 Waystones, 68% less on Tier 6 to 10 Waystones, and 62% less on Tier 11 or higher Waystones. Increased the chance of Citadels spawning by 66%. The Grand Project Unique Precursor Tablet now adds Irradiated rather than removing it. Atlas Maps connected to a Sealed Vault can now spawn a Vaal Beacon on map completion, which when clicked will drop an Idol of Estazunti. Previously, this item dropped from the final Rare monster or Map Boss. Added visual effects to the Atlas around maps near to Vaults, Sandstorms, and Maelstroms to help guide players. Updated the Precursor Towers Quest to end once you've spoken to Doryani after activating a Precursor Tower. Updated various Doryani dialogue lines to reflect changes made to Precursor Towers and Tablets. The walking sequence from the Sacred Reservoir Map has been removed." Dernier bump le 30 sept. 2025 à 20:43:59
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Some modifiers were added and you put tablets into the map device now. Bosses are the map completion requirement.
Everything else is just listing adjustments. |
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" Have you tried doing maps without reading that stuff? It works just fine bro. Literally just look at your Tablets and Waystones. Pick the ones you want and stick 'em in. You'll be fine. Dernière édition par Kerchunk#7797, le 30 sept. 2025 à 20:16:13
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" This game isn't even complicated yet -- you all should seriously look at POE 1 to see where this game is headed... If you think this is complicated, setting up the old Elder v shaper atlas would have given you a brain aneurysm... Serious question -- What do you think is going to happen in this game in the coming years? You literally haven't even SEEN anything complicated in this game yet by GGG standards. As far as actual difficulty, POE 2 is about a 4/10 for anybody who has played an ARPG besides Diablo 3/4 (I mean PLAYED, not tried) As far as complication POE 2 is about a 3/10 compared to POE 1 You must expect things to get more and more complicated every single league for as long as this game exists. If you don't like that, then GGG is not the company for you. |
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" Serious answer -- GGG is going to do their best to keep old school PoE1 diehards like you around as long as possible throwing you relatively minor bones with no intention of creating the game you've somehow convinced yourself is inevitable. Like guy if they thought their future was in the PoE1 audience why tf would they be dumping all this time and money into this project. They already have 100% of you hooked. There's nobody left who is interested in the PoE1 experience who isn't already playing it. " I think you might be conflating "confusing" with "complicated." Dernière édition par Kerchunk#7797, le 30 sept. 2025 à 20:37:53
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No the map system is generic and boring. The maps have nothing to do with Wraeclast or achieving anything. The atlas needs to be a real map. The bosses should have meaning.
Right now you have to clear a boss to move a node. I am on my alt that has no choice. I want to do just nodes and move on for my main. But no, I have to go lower my maps or adjust my boss difficulty on my atlas points. 90 percent of the people playing won't even know what that means. The tablets now require a fully juiced map to enable 3 tablets that are inferior. I cannot leave good maps to my main now. I have to make a new 6 mod map every single time. The changes are horrible and require more crafting. The whole system is crap. Dernière édition par SphinxyII#6427, le 30 sept. 2025 à 20:44:55
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