Endgame engagement feedback
Hey team — first off, thanks for all your effort! Coming from 0.1, 0.3 feels much better already.
One thing I wanted to mention: once I’ve geared up enough to defeat pinnacle bosses, I lose a lot of drive to push further. Trading, crafting, trying new builds, or decorating are fun, but they don’t scratch the itch of “challenging my build itself.” It’d be awesome to see systems like: • Boss rush / rogue-lite runs to continuously test a build • Time trials or speed-run modes • Seasonally reset challenges with rewards tied to these modes These could add meaningful long-term motivation beyond just "beat the hardest boss." Dernier bump le 30 sept. 2025 à 18:07:55
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