Better Reforging Bench [QoL Suggestion]
After spending over 1 hour at night refining 5800 bottled emotions without stopping... which is ironic considering the things I talk with my psychologist... my hand and wrist were... let's say tingling, as much as a knife wound tingles.
I had an idea and suggestion for a bit of QoL in the refining mechanic that won't really damage or affect the economy AT ALL and will actually even motivate and influence players to go out and do maps more instead of bottling emotions for hours in their hideouts, while also STILL allowing players to do that in the same amount of time they do now. It's a simple mechanic borrowed from games like Palworld. Simply put, you'll do the same as you do now, adding copies of the same item that you wish to refine that can be refined, but instead of a limit of 3 stacks, a single slot that you can add in as many of the same item as you wish as long as it is refineable. Then, you click refine and that starts refining, 1 unit at a time, automatically, as server time passes. You only have 1 reforging bench, so you can only refine 1 item type at a time and the time it would take to refine is exactly as much time as it takes us now. The benefit? While your bench is refining your item, you have less to do in your hideout and more motivation to go around the Atlas or play with friends... or go to sleep (Let us sleep! This is too addicting!) instead of clicking refine. Hold ctrl and click item. Click refine. Hold ctrl and click item. Click refine. Hold ctrl and click item. ᶜˡⁱᶜᵏ ʳᵉᶠⁱⁿᵉ. ᴴᵒˡᵈ ᶜᵗʳˡ ᵃⁿᵈ ᶜˡⁱᶜᵏ ⁱᵗᵉᵐ. ᶜˡⁱᶜᵏ ʳᵉᶠⁱⁿᵉ... Dernière édition par GabrielJack#5664, le 30 sept. 2025 à 18:11:06 Dernier bump le 30 sept. 2025 à 17:33:58
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