Map obstacles and pathing issues are egregious.

Please remove/ reduce the amount of obstacles and narrow paths, ledges or exits to areas in maps. These are incredibly visually unclear and cause multiple issues.

I play an ice strike/ shattering palm monk and have lost track of the number of times that I get stuck on something I can barely see, my character uselessly attacking in mid air while I get surrounded. Seemingly if there’s a single pixel between myself and my target shattering palm refuses to work and again, I stand around doing nothing while getting surrounded.

The ledges, narrow paths and silly little exists to areas are often incredibly hard to see and I endlessly run into invisible barriers until I refer to the map for an explanation. I genuinely spend more time looking at the mini map than I do the rest of the screen while mapping because with all the visual clutter it becomes impossible to see where I’m supposed to go.

There is nothing more frustrating than dying at level 96 because I’m running up against a seemingly invisible barrier, while failing to shattering palm to where I want to go or uselessly ice striking in mid air, while being shot at from an area I can’t move to.

Please fix these issues as they make me want to stop playing the end game.
Dernière édition par Treebor#4459, le 30 sept. 2025 à 06:43:32
Dernier bump le 30 sept. 2025 à 09:50:45
Yea. Someone on GGG worked a little "too well" on those maps and while everyone was done with their job, that person was bored and kept adding stuff

Jokes aside, you know that swamp map that has some zombies coming out of the lakes around the road and a bunch of puddles of water? I always found it so funny that those puddles are uncrossable and my god-like character that can burn a divine eldritch being like xesht can't even step on it lmao

Those puddles of water are everywhere, you can't take 2 steps without bumping into one
Dernière édition par iHiems#0168, le 30 sept. 2025 à 09:56:20

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