hard rewarding combat vs ...mindless grind maps

hi as the titel says i think hard rewarding combat was way the better approach cause the other thing you have in poe 1

just that the hard part has to be rewarding and 2 ex from a boss in a economy where 400 are a div is NOT rewarding. you still need 200 bosses then to get a div. also i feel like you nerfed culling now that you gave us crafting ;/
since most items i looked at this league are useless. while end of last we actually found cool stuff.
now there is -attribute requirements and accuracy on all t5 ruining most items.

you do realize that now with deterministic crafting ONE wrong mod makes the item uselss right? and most of them have 2 3. so we are back to all loot is useless. how could you fix that? make it way way way way mor eoften they roll the right mods. but also make most of them drop in t12 to i dunno t5?
and then make t4 3 2 1 rarer and rarer. that would also smooth progression. we would find items with the right stats early on just weak and then gradually find higher tiers.
but if there is alwayxs max mana -attribute accuracy on them they are useless.
sure some nieche builds need those things...but better those have to rely on crafting than all others?
maybe make drop weight different from crafting. crafting wanted mods low chance but ways to make them high tiers feels awesome
drops should be the other way around wanted mods high weighting but rare to get them on good tiers ;)

i really dislike gamestyle wehre people can mindless run 100 maps for 1 drop ;D

the issue with hard combat was... it was not try try try and if you beat it you get the REWARD ;D that was wow at the start. before addons did all for you.

the problem was if you die once map is gone. 0 reward if you dont run 6 mods there is no reward in the first place. cause thats the way you made the map system.

but i liked the game better when you actually had to dodge certain monsters
now thats all gone and you just mitigate and kill on sight

i mnean the kill on sight always comes at a certain gear lvl no problem there.
but i feel combat got very mindless the only thing that kills you now are some on ground effects and those are also way more harmless. which is a good thing tbh that was just frustrating (and again mainly because if you die the map is gone) but monsters that kill you when you dont dodge were actually fun. cd was a bit low on those abilities. i feel some strong dangerous abilites that are well telegraphed and give you time to react.. but if you don't kill you would be fun ;D IF we don't loose the map. and IF we can see them in advance.

you kept the no more portals stuff but went back on the hard combat. a pitty.
i felt like the other way was the better approach. when you gave easyier bosses more portals i hope thats the direction you will take.
give 6 mod 2 portals would already remove a lot of frustration

keep 6 portals on 6 mod and make it REALLY hard would have been my favourite route ;D
the problem was that you made it hard AND removed portals.
while mindless combat no prtals or hard combat all portals both are fun you somehow decided on the mindless route now ;(

anyway the current state of the game is amazing thanks to the trade system combating bots there is less inflation. well done. they still dump thousands of divines into the economy but the effect is way less.

did you ever think about a drop system that gets better over the league? like instead of 1 ex u get 10 ex after 1 month? ;D that could be fun and keep the league alive. if you made monsters gradually stronger to adapt to gear but drop more loot over time that would be kinda cool No? ;D

anyway just my thoughts. enjoy your day.
Dernière édition par Tomoee#7244, le 30 sept. 2025 à 01:36:54
Dernier bump le 30 sept. 2025 à 01:12:03

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