Rarity makes Life/Armour even worse than it already is. Here is why.

If you are stacking Life/Armour you pretty much need all three prefix slots for Life, +Armour, +%Armour.

Guess what? You are now down 4-5 slots on rarity over the already stronger ES stacking builds.

So not only are you squishier, AND farm slower... but now you also get worse loot.

Lovely balance GGG.

Desired fix? Remove the rarity system entirely, and balance drops around RNG.

Option 2: Move Rarity to a Suffix only mod.
Dernière édition par Jhaerik2#3188, le 30 sept. 2025 à 01:11:45
Dernier bump le 30 sept. 2025 à 03:20:05
It would be fairer if ES would be dependent on intelligence, but yes, I also think magic find needs to go from gear entirely (apart from some weird unique maybe) and otherwise should only be dependent on what you put on those maps via waystones and tablets.
ES builds need flat es and 2x es% prefixes usually, so it's the same thing.

If you are talking about the disparity in affixes between ES and life, on gloves/helm/boots, you are talking about CI builds. They ignore chaos res so they have more free suffixes.

It is kind of insane the difference in rarity you can get on CI compared to other builds. If you were really trying to balance the game you would do the opposite, you would make it so gear that has valuable EHP prefixes only had rarity on the prefix, so people are always directly giving up EHP for rarity on gear that is not rings.

Dernière édition par AverBeg7#1689, le 29 sept. 2025 à 23:59:58
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AverBeg7#1689 a écrit :
ES builds need flat es and 2x es% prefixes usually, so it's the same thing.

If you are talking about the disparity in affixes between ES and life, on gloves/helm/boots, you are talking about CI builds. They ignore chaos res so they have more free suffixes.

It is kind of insane the difference in rarity you can get on CI compared to other builds. If you were really trying to balance the game you would do the opposite, you would make it so gear that has valuable EHP prefixes only had rarity on the prefix, so people are always directly giving up EHP for rarity on gear that is not rings.



It's the same issue for Life/Armour. Except unlike ES you can't ignore life. ES can go 3x ES mods, Life can't go 3x armour mods, or 3x evasion mods.

Going just Life + 1 armour mod just doesn't give enough defenses as life/armour is already weaker than 2x ES mods.

It's not like you can run Life, +armour, +%armour, AND, +%armour/+life.

Honestly I think another solution would be a second +Life mod that is a Suffix. Or move +Life/+%Evasion/+Life and +Life/+%Evasion/+"Life etc to Suffix. Leave the ES one as Prefix though.

I also think +Life mods need to be ~30% larger than they are currently, or give str +3 Life per points, and reduce the Giant's Blood penalty to 2 life instead of 1.

Also the new Armour VS Elemental mod for armour takes up yet ANOTHER affix slow. Some of these effects just need combined at this point. Life/Armour builds have so many checkboxes to fill of "must fill" that they have zero room to get creative.
Dernière édition par Jhaerik2#3188, le 30 sept. 2025 à 01:27:00
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C4Guy#0918 a écrit :
It would be fairer if ES would be dependent on intelligence, but yes, I also think magic find needs to go from gear entirely (apart from some weird unique maybe) and otherwise should only be dependent on what you put on those maps via waystones and tablets.


100% agree. GGG should just put this in the Atlas so that everyone can have it or choose to not have it.

Crafting may have been vastly improved in 0.3, but MF still gatekeeps players from farming adequate currencies to even begin crafting. There's now too much premium being put on MF in the market, further shutting out players who can't afford the time and currency to farm and buy these.
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Jhaerik2#3188 a écrit :

It's the same issue for Life/Armour. Except unlike ES you can't ignore life. ES can go 3x ES mods, Life can't go 3x armour mods, or 3x evasion mods.


And on ES you need flat ES instead of life.. You don't ignore it, it becomes a different affix. You only ignore affixes that can be replaced with rarity, specifically with CI builds. Chaos resistance. Suffixes. If you want rarity to have the same opportunity cost, then you would make it prefix only.

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Jhaerik2#3188 a écrit :


It's not like you can run Life, +armour, +%armour, AND, +%armour/+life.



Pretty sure that is a thing. There is a life hybrid AR mod and a life mod so it could be %AR/+Life, %AR, +Life. But hey, you're the guy that knows everything about necessary affixes on every build, don't let me or the facts get in your way.
Dernière édition par AverBeg7#1689, le 30 sept. 2025 à 01:47:45
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Elitista#7887 a écrit :


100% agree. GGG should just put this in the Atlas so that everyone can have it or choose to not have it.

Crafting may have been vastly improved in 0.3, but MF still gatekeeps players from farming adequate currencies to even begin crafting. There's now too much premium being put on MF in the market, further shutting out players who can't afford the time and currency to farm and buy these.


There is Sekhemma's, there is Ritual, there is Simulacrum. All valuable farms, all not tied to player rarity.

Do them for a couple of hours, buy yourself 2 good rings with decent rarity on them, and you are already at where every MFer is basically.

There have been tests on rarity and the best benefit is around 80% capping at around 150%. MFers are not making you lose value on your currency. If you slow down the rate of rare items inflation will still exist at the same rate for the actual player experience.

The problem with inflation is RMT, and it is a whole different can of worms, that only really hard resets can fix.

Regardless, you are able to make the same as those people if you really want to, it is a problem with your strats and build. You should look to other players to find strats if you want to be competitive with them, not look to them to point at and say "that's way better than what I am doing, nerf it" without thinking.
I was incorrect about the rarity prefixes I'll admit because I was looking at the wrong info :P.

That said my point still stand, just with a different argument as evidence.

Armour/Life can the following prefixes.

# to maximum Life
# to Armour
% increased Armour
% increased Armour# to maximum Life
# to Armour#% increased Armour

ES/CI meanwhile...

# to maximum Life
# to maximum Energy Shield
#% increased Energy Shield
% increased Energy Shield# to maximum Life
# to maximum Energy Shield #% increased Energy Shield

See an issue here?

You need to scale both Life and a secondary defense mechanic, but you CAN'T because that would take 5 prefix slots.

Meanwhile CI/ES can just run.

# to maximum Energy Shield
#% increased Energy Shield
# to maximum Energy Shield #% increased Energy Shield

And not give a shit.

The point still stands for rarity as well as it frees up suffix slots for rarity mods. It's not like you can just be chaos immune as a Life build for extra rarity. Hell you are already WAY squishier than even non CI ES vs chaos.

For some reason I was thinking there was also a rarity prefix, in that I was mistaken.
Dernière édition par Jhaerik2#3188, le 30 sept. 2025 à 03:14:51
look up how to build an S tier necklace with armor boost on it and item rarity problem solved you dont want it on armor you want it on necklaces and rings

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