Patch 0.3 feedback
Tried to make my feedback Mark-friendly in short precise point-form sentences. Almost all that was added in 0.3 was great. So gripes are leftover un-addressed issues.
CAMPAIGN: Issue: RNG can greatly swing a playthrough from slog to smooth Solutions: - Make all runes uncut runes - Make a sidequest that rewards a choice of a lesser essence early - Make a sidequest that rewards a Gnawed Jawbone early Issue: Campaign power is gated behind convoluted systems and bloated game knowledge Solutions: - Remove salvaging bench and disenchant options - Make all gear drop with max sockets - When you sell gear to vendors you get gold, shards and quality orbs ENDGAME ISSUES: - Rarity stats on gear is still mandatory - Armour is still bad. - Life-based builds are still bad. - League atlas passives gated behind endgame bossfights sucks. - Passive tree feel unimpactful and bland. - Atlas passive tree feels unimpactful and bland. - All loot comes from rare monsters. - So many map layouts still suck. - Rolling one waystone is a 10-click process requiring 5 different currencies - Buying, selling and reforging tablets sucks. Dernier bump le 29 sept. 2025 à 15:59:03
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