Patch 0.3 feedback

Tried to make my feedback Mark-friendly in short precise point-form sentences. Almost all that was added in 0.3 was great. So gripes are leftover un-addressed issues.

CAMPAIGN:
Issue: RNG can greatly swing a playthrough from slog to smooth
Solutions:
- Make all runes uncut runes
- Make a sidequest that rewards a choice of a lesser essence early
- Make a sidequest that rewards a Gnawed Jawbone early

Issue: Campaign power is gated behind convoluted systems and bloated game knowledge
Solutions:
- Remove salvaging bench and disenchant options
- Make all gear drop with max sockets
- When you sell gear to vendors you get gold, shards and quality orbs

ENDGAME ISSUES:
- Rarity stats on gear is still mandatory
- Armour is still bad.
- Life-based builds are still bad.
- League atlas passives gated behind endgame bossfights sucks.
- Passive tree feel unimpactful and bland.
- Atlas passive tree feels unimpactful and bland.
- All loot comes from rare monsters.
- So many map layouts still suck.
- Rolling one waystone is a 10-click process requiring 5 different currencies
- Buying, selling and reforging tablets sucks.
Dernier bump le 29 sept. 2025 à 15:59:03

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