Heavy Stun By Getting Hit While Running Causing 99% Death
I think instantly getting heavey stun while running is a disgusting setting.
It caused my 99% death. How about character get stopped when get hit, no heavey stun. too much death caused by this reason ruined my mood. Dernier bump le 1 oct. 2025 à 12:56:20
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Don't run in combat, or where you may end up in combat.
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when character is running and player realized they come across monsters, player release Space key immediatly but it is already too late.
Running will get into backswing state and player can't cast skill to cancel it. players can only watch their character be dead. I can't stand it anymore !! GGG must fix this !! GGG let your data analyzer count how much death it caused when get hit while running. |
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Dodge roll instead of simply stopping.
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It can work well on maps that don't have bad layouts like Mire and Augry. However, it has a 99% chance of dying on poorly designed maps with twists and turns and narrow paths. I definitely agree with the OP. It needs a little rework (Also, no matter how fast you run, you can't escape Mana Siphions + Shroud Walker) xD
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GGG please investigate how many deaths it caused by running heavey stun.
If one kind of play causing too much character death, game designer should not just tell player: you play it wrong, you should play like this... game designer should make efforts to improve it. |
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