Rebalance currencies / inflation

How would you feel if GGG rebalanced currencies?

I made a recent post about inflation problems, and how an item can drastically change in price because the lack of these currencies being used, leading to ppl not wanting to try new builds, quitting because they wont farm 10,000+ exalts etc...


what about changing divines. why? who cares about divines to use? how many divines have you ever had, and how many have you ever used? it's used more as a stable placeholder currency because of its rarity??? the fuck is that?

hot take; drastically lower the rarity of divines...

ready for the counter hot take?

drastically raise the rarity of annuls.

why annuls? people actually want and use them. so why can't they be the new divine that ppl actually want/use/trade with?


also, maybe lower the drop rate on exalts? remove greaters and perfects from being dropped. add a craft up system to remove extra base currencies like alterations, transmutations, regals, exalts, etc...

example.

1000ex = 10 greaters = 1 perfect.

since ppl want to craft with a perfect, boom. they buy/use a perfect which takes out 1000ex from the econ.

because were trying to remove currency from the econ, this is why the greaters/perfects cant just drop.

its like if you did this. then 1 perfect drop would mean you just added 1000ex into the game? ahhh idk man... if crafters wanted to better land those t1's itll cost them some... they wont be able to start the league and just instantly get t1's... because theyll now req 1000's of base mats...

right now in the game its like on day 1 timmy is crafting a buncha t1 t2 items from pretty much no investment? he's flying through the game from investing a couple pennies? like nahhh, another hot take, t1 crafting right now, wayyyy to cheap and easy. i get it, you want strong gear. but yall getting the good stuff way too easily.

somethings gotta change and nows the time to do it. crafting shook things up and i think its time things move around.

what you think? do divines really deserve to be our gold standard trade currency?

Ill ask again, how many divines have you ever had vs how many you've actually used.

do you see annuls being more sought after/used compared to divines? should they drop less?

what'chu thinkin? and don't tell me everything is perfect and you want no changes, you gotta have some opinion/thought on this topic
Dernier bump le 29 sept. 2025 à 06:48:44
it's balancing between ssf and trade. just separate the drops between those modes. prevent ssf from transfering to trade. done.

no need to create more problems.

instead of adding life on passive tree, added 2 new mechanics for armour + evasion, and bunch of dumb mods on items -> stupid. do not repeat this with orbs.
fair point, i wasn't considering how this would affect SSF. wonder if they end up with too much of currency X. or have far too few of currency Y. for them it seems like divines dont matter as much.

so i guess why does trade make sucha big deal out of them... knowing what i know now though, next league im pumping hard annuls, and buying annuls. then when inflation inevitably happens i can cash out strong.
A trip down memory lane. Fun fact: once upon a time exalts used to be much rarer than divines.

If you make divines common then you effectively remove mod roll ranges from the game.
If you make annuls much rarer, then they stop being used for their intended purpose by anybody apart from the top 0.0001% of the player base.

With the current drop rate of exalts the inflation is inevitable, you literally cannot get rid of them even if you regal + 4 slam every waystone you pick up.

The market has to readjust and stop trading in base exalts past the 1st week of the league - it is literal bubble gum currency in poe2.

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