[Feedback] Don’t auto-sprint after Blink — landing into heavy stuns and dying

Problem:
After pressing Blink (on the former Dodge Roll key), the character automatically starts sprinting. If you land in a pack, the first incoming hit often heavy-stuns you → dead. I don’t want to sprint at that moment—I just want to land and react.

Steps to reproduce

- Blink into a pack.

- Character auto-sprints right after finishing Blink.

- Eat a heavy stun from the opening hit → die.

Expected
After Blink, the character shouldn’t auto-sprint; stay still or walk until I choose to sprint.

Why it’s harmful

Unwanted sprint shifts the landing spot, making it harder to dodge or cast immediately.

Increases risk of chain-CC/one-shot when jumping into dense packs or bosses with an opening hit.

Suggestions:

1. Separate Sprint to its own key (remove the “hold Dodge Roll to sprint” behavior). When Blink is socketed, that key should only Blink, with no forced sprint.

2. Add a setting: “Disable Auto-Sprint” (especially after movement skills like Blink) or provide Sprint = Toggle/Off options.

These options give players control: sprint when we want to reposition, but don’t force sprint right after Blink, so we can land, react, and avoid pointless deaths. Thanks for considering!
Dernier bump le 29 sept. 2025 à 02:07:34

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