monsters should not just stop taking damage
Having rare modifiers that just cause monsters to become immortal has no place in this game.
There is no way to build around the problem, there is no skill or mechanical knowledge I can use to overcome the problem, it is an unsolvable way to inflate time spent killing monsters and completing maps. Dernier bump le 27 sept. 2025 à 08:12:31
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The invulnerability appears to be a dear friend of the game designers, every second boss has form where they just dont take any damage.
Prox. tangerine feat, undying, shroud walker, abyss rings, etc. are just a continuation of the trend. As for being cheap, lame, and boring - of course it is. |
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While you're at it why don't you complain against monsters with more hp, more resistance and other stats that inflate time? It's effectively the same, increasing the time to kill a rare increases the chance for you to die, the invulnerability is periodic, just use some strategy to counter it.
Tech guy
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" It's not the same, though. Well not exactly. Rez have been solved by the mighty Rakiata flow. Armor break solves the armor. Invl. means stuff like no leech, no banner generation, power/frenzy charges etc. doing nothing. Stuff like culling strike helps vs bullet sponges to a degree. Worse part is that during invul phases the player makes no progress at all and cannot be overcome with any tools, like the aforementioned ones. Invul. just guaranteed time (equal) to prolong the "engagement", regardless of gear, skills, builds, well anything - unless the player can outnuke it and the invl. doesn't trigger. |
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