Stick to the Vision!
I want to make another thread so we realise that there are plantly of people who really want the game to be different, and do not lose it unique for modern ARPGs gameplay that was shown in teasers a year ago.
Assuming that most poe1 players already donated for everything they want and MTX are shared between games. GGG should aim for a new people who don't like poe1 for some reason (we know the main reason why). I personally have few friends who like ARPGs but I have zero success trying to get them into poe1 because when they see this screens filled with vfx and 300 MS jumping characters they are not even want to try it even in ruthless. I think currently campaign expirience is awesome despite theres already nerfed mobs and bosses in recent patches. Playing HC SSF and not rushing the content gives an opportunity to evaluate monster design, animations, sounds, atmosphere, and the game overall. Campaign bosses are great, they are strong and I have to learn them instead just one-clicking them to death in few seconds. Imo to fix this its need drastically change how the monster packs are balanced on maps. Each monster type currently designed well, but how they are randomly put together with hundreds of them and having weak life forcing people to play fast and screen-clearing builds only. On top of that map mods which were mostly copied from the PoE1 only gives more screen clutter and mess (see additional projectiles, elemental ground, chaining porjectiles, etc.) and even more pushes the screen-clearing gameplay instead good meaningful combat. Looking back for one of the best ARPGs of all times Diablo 2, which is being abandoned with terrible balance still was popular for many years we can see that on HELL difficulty (the endgame) theres not more mobs in areas and aren't faster, instead they are just much more dangerous and have new mechanics to deal with such as immunities. So that should be a thing in PoE2 as well, map mobs should be more like harder campaign. The game should be MUCH harder the farther you proceed, and not in swarming mobs, but rather their power, so we have to learn mobs, focus more dangerous ones, use different skills, including parry / raise shield / and all those skills which are 80% of available skills and supports now. Not only +dmg +speed +aoe... The bosses should become harder the higher level we get, not easier like now on maps. It's major design issue that miller boss and all act1 bosses are currently the strongest bosses in game if you add the player power in consideration. Dernier bump le 27 sept. 2025 à 05:15:21
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