MAKE MELEE COLLIDE OBJECTS LIKE WALKING

Hello, hollow palm invoker enjoyer here. Last league played whirling amazon. For some reason, when you're walking and hit a wall or small rock, you slowly glide around it, but when you do the same while using a melee skill with built in movement (whirling slash, tempest flurry, etc.), you become stuck until you move with keyboard or back up.

I'm proposing to make those skills behave like walking when you collide with an object.

This small fix would make melee 100% smoother and more enjoyable
Dernière édition par LTSmash0#2051, le 3 oct. 2025 à 10:15:36
Dernier bump le 3 oct. 2025 à 10:15:53
My soul dies a little more each time I am interrupted by a pebble.
The ground collision seems like it's from a bygone era. Cough, cough, it's reused from PoE 1.

It interrupts dodge, which is a bigger issue than just melee, but yes, melee too.

They need a good map pass where they just work out LoS, collision in the new era of dodge and sprint, and yes, melee skills as well.

+1 I hope you're heard.
not gonna happen, as a warrior one of the annoying thins is getting dragged along with monster attack. this shit has been in the the game since 0.1, and dev themself don't play the game like we do. these hitbox, collision, physic problem will never be fixed.
That would be great. Same with terrain/hill like willow map is an exemple.
SSF player
Another twig ruined by may today.

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