The abyss degen + no regen is a very bad design

It has been said before but the thing is still there and crushing a lot of players who don't play the 10k ES meta. I play a merc with all res at least 78, with more than 55k armour, and the thing kills me in 4 seconds because I have only 2200 life.

I think that having one modifier which at the same time kills you AND makes you unable to heal AND teleports on you is just straight up bullsh*t. And you can cargue that its a zone that you can just step outside all you want and heal, the rare creating the zone every few seconds doesn't care, to it the thing feels like an aura, and for the players who try to play armour builds its the same.
Dernier bump le 30 sept. 2025 à 03:09:57
This is exactly my experience. Also playing Merc with capped resistances, around 2.1k life, and 50k armour, also dying to this mechanic almost too quickly to react. It undermines the pacing of the game - when I enter a boss arena I know I need to focus up and I'm okay, and even enjoy, mechanics that require quick reactions, but in maps, where I'm either swamped by 50 mobs or drowned in visual effects from my clear skill and on death effects, requiring quick reactions as the only valid counter play to an elite mechanic is unfair and unfun.
I had the shadewalker mod on a lightless moray, it teleported on top of my HC character RIGHT as it was finishing its f off slam, i had like one frame to react, and the thing also had temporal bubble. That kind of 0 counter gameplay is just frustrating.
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koolenjoy#7489 a écrit :
I think that having one modifier which at the same time kills you AND makes you unable to heal AND teleports on you is just straight up bullshit[sic]


You've forgotten it eats omen of resurgence doing nothing at all.

If you have a free weapon slot and a free skill slot, you can use disengage from spear with knockback.

Some of the abyss mobs also have a pleasant delayed explosion on death (or curse ground), since there is really no way to know beforehand, you have to wait few seconds before attempting to loot.

Another nice feature is the abyss snake (lightless serpent) with life regent. If you do not one shot them, they will fully regen as they become untargettable.

Flip note: the resists and armor are irrelevant, it's a physical degen aura - which is close to not mitigable. What helps is more health, I mean energy shield.
Dernière édition par bestsss#7863, le 26 sept. 2025 à 11:06:03
On my multiple playthroughs, its seems it's doing a combination of things. Very high stun. No health regen. On floor effects. Multiple attacks with that teleport. Usually supported by another rare and two or more ranged. My warrior and fisty monk can not deal with these and will almost always die. Dead eye can if I prep the area. Minion Witch can but that is because they are focused on my minions and not me.
im playing thorns with ele as armor taken, 70k armour, thorn leech and all. but i die pretty much to this alot. this and that godamn undertaker mob that fires DOT projectiles that i cant leech
They should keep abyss rares dangerous. It would be boring if they didn't kill you. If they are just a vehicle for loot like any other rare then what's the point.

I think it is good design, my build's main weakness is degen, I have 0 armour and I think it's physical, but somehow I live these mobs much more often than I die to them. Even before I had stuff like Headhunter.

I do not think they are actually that broken. I think people are just fighting them with zdps on map mods they probably shouldn't because they can't resist the loot.

The only problem with abyss mobs is visual clutter IMO, sometimes the meteors raining down cover your whole camera, sometimes the storms and stuff hide mobs and degen, etc. Just they should be careful with the visual noise of mobs in general because it quickly gets to the point where we cannot see what is going on, even with just our skills in multiplayer.
Dernière édition par AverBeg7#1689, le 26 sept. 2025 à 12:21:14
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AverBeg7#1689 a écrit :

I think it is good design, my build's main weakness is degen, I have 0 armour and I think it's physical, but somehow I live these mobs much more often than I die to them. Even before I had stuff like Headhunter.


So, it is physical but it's not mitigated by armor (it works only vs hits). In that regard - what mitigates is pretty much a large energy shield.

For lots of builds the mobs shade walker+degen are exceptionally hard and unfun.
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bestsss#7863 a écrit :
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AverBeg7#1689 a écrit :

I think it is good design, my build's main weakness is degen, I have 0 armour and I think it's physical, but somehow I live these mobs much more often than I die to them. Even before I had stuff like Headhunter.


So, it is physical but it's not mitigated by armor (it works only vs hits). In that regard - what mitigates is pretty much a large energy shield.

For lots of builds the mobs shade walker+degen are exceptionally hard and unfun.


I only have 3.2k ES, before I had my Headhunter I had 4.5k. I guess yeah if you have like 2-3k and can't instantly kill them you're just gonna disappear probably.

I feel like as soon as I saw one teleport or go invul, I would just run then come back, and the cooldown is long enough to kill it outside of the degen for ranged. For melee, I dunno. Only played melee late game in 0.1.
Dernière édition par AverBeg7#1689, le 26 sept. 2025 à 12:25:25
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AverBeg7#1689 a écrit :
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bestsss#7863 a écrit :
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AverBeg7#1689 a écrit :

I think it is good design, my build's main weakness is degen, I have 0 armour and I think it's physical, but somehow I live these mobs much more often than I die to them. Even before I had stuff like Headhunter.


So, it is physical but it's not mitigated by armor (it works only vs hits). In that regard - what mitigates is pretty much a large energy shield.

For lots of builds the mobs shade walker+degen are exceptionally hard and unfun.


I only have 3.2k ES, before I had my Headhunter I had 4.5k.

At 3.2k ES you likely have 1k5 hp as well. Most life build have sub 3k hp. Armor/evasion/block/def(l)ect do exactly nothing vs such mob, they may have stun/freeze too. Melee relies on regen/recoup/life leech which also doesn't work.

As a ranged toon, they may come with prox. and unless you have a pet it's quite hard to deal as well.
Dernière édition par bestsss#7863, le 26 sept. 2025 à 12:31:42

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