Some inventory QOL

I think that .3 has been great. So I know that there are many great ideas, but here is a few that I have thought during playtime that would make things so much better:

1. Someway to lock items that you are wearing (no accidental sells), a way to lock items that are in inventory (no accidental sells)

2. Different loadouts for gear - if it is in storage box it will automatically pull loadout, and send what you are wearing to storage. You could even sell a loadout tab for this, I know I know...(but its to support a game we love, so I can give em ideas that cost a few points)

3. A way to identify a whole tab. Looking at you Doryani. As of now, send to inventory, talk to Doryani, identify, send back to storage and repeat. Why cant he just do a whole tab?

4. Sell all. This is where a lock for items would come in perfectly. We sell a lot of junk in inventory, just allow us to sell everything in inventory that is not locked.

5. Same with storage. Lets get a transfer all to storage button. Obviously, there would have to be room to transfer everything in inventory to whatever tab you are on. Or if not the game just does the best it can. And the rest stays in inventory.

Im sure there is many more but that is all I can think of for now.
Dernière édition par BPJ2021#8950, le 24 sept. 2025 à 10:17:01
Dernier bump le 25 sept. 2025 à 04:42:44
Do you sell your gear on accident often? :p

And why not identify stuff before it goes into storage?

I might be weird but inventory management is a part of the game for me, and I enjoy it.

A lock would be nice though!



Not often, but to say it has never happened to me would be a blatant lie. So on controller, accidentally hitting 'X' would equip say a bad piece of armor and put your good armor in inventory. If you are not paying attention, well you sell it and its gone. I know there is a tab for rebuy for what you sold, but if you are selling stuff so fast, then you might accidentally lose a great gear piece that is in a game that is not easily replaceable. Once you leave out of hideout, that tab is gone.

I lost a excellent quiver I made, and didn't realize till I was in a map and like why in the hell is my damage so low. Because I had a normal rarity quiver all of sudden. (Head slap)

Another reason, if you are running strongboxes, you need different currencies in inventory. It would be nice to lock them, so you dont accidentally keep putting them back in storage when trying to clear out inventory.

The reason why stuff is not identified right off the bat...
I run trials of sekehamas quite a bit. There is a bunch of relics etc that are picked up, and why you are in the trial there is no way to identify everything. There is also not an ability to sell equipment why you are in there. So usually I pick up stuff and store in tabs, and identify all of the stuff at once once I have run out of storage space.
Dernière édition par BPJ2021#8950, le 24 sept. 2025 à 11:48:15
I see. Makes sense! I never run those, it sounds annoying not being able to ID everything there.

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