"Move away from mouse" button please?

Hi,

Pretty much as the title suggests. I don't like WASD movement in this kind of game. However, one thing WASD players have over M&K players is that they can be moving away from their enemies while simultaneously attacking. It would be nice if M&K players got a key like the "Attack in Place" key, that made your character move away from the current mouse position, rather than towards it. With that, we could more easily move away from enemies while simultaneously attacking them.
Dernier bump le 30 sept. 2025 à 12:40:22
i can play both style but prefer m&k
you can still move away or attack in place with the mouse.
make it so your main attacks are not bound to the mouse, for example i have what would be my attack on left click bound to S and right click attack bound to D

use the mouse for buff type skills.
i did this originally because at 58 hammering left or right click was giving me serious rsi
Oh, I definitely do that lol. Left click is force move, attacks are on QWERT/12345, and right click/middle mouse button are infrequent abilities like buffs/invocations.

However, if I want to play, say, a bow character, obviously I'd like to be further away from enemies since my defense is likely evasion and I want the fewest number of attacks anywhere near me as possible, meaning enemies are often supposed to be at the edge of the screen. To move away from them, I have to move my cursor away from them to the other side of my character, click to move, then flick back to the enemies to target them, meaning I'm only able to move in a straight line and only as far as I clicked. If I'm not quick enough, my character will stop moving, allowing enemies to get closer. If I miss the click, I start moving towards the enemy, meaning they get closer. High movement speed means the odds of me stopping or mis-clicking grow pretty exponentially.

With a "Move away from cursor" button, I'd be able to hold that button while moving away and allowing me to target enemies far away, with less hand/wrist/arm dexterity required, and more precision. WASD/controller players have the ability to instantly reverse direction while simultaneously attacking forward, and I think it makes sense to give m&k players an option for it as well that doesn't require crazy dexterity.

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