[Feedback] Cooldowns on skills that require a setup like Elemental Snap kill the flow of combat
So I understand that GGG is trying to keep people from spamming certain skills but when a skill already requires a setup like Elemental Snap, it really kills the flow of combat for me. Every time I here "I can't do that yet" I get a little more frustrated.
For some skills it makes sense but the only reason I can think they added a cool-down to Snap is to prevent spamming it with the bolt skills? One idea I had was to instead have snap consume the bolt. I don't know if that would work but something has to be better than throwing cool-downs on so many skills. It feels kinda lazy (GGG even admitted it is) and it kills the flow of combat for me. Any other thoughts/ideas? Dernier bump le 20 sept. 2025 à 16:22:06
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