the difference between anything bow based vs anything else in this game is truly tragic
league started lightning arrow amazon, great build, very fun farmed hh and palm of dreamer incredibly quickly, all content within 1 week, uber pinnacles, was a great league starter....
now on a ssf monk level 87 and granted, under geared, but he can bosh t15s, but abyss? like how is there literally an abyssal monster with proximal tangibility and an abyssal mod that LITERALLY PUTS DOT ON YOU THAT YOU CANT EVEN OUT POT, if you simply just dash into it to attack it, how is that evem remotely a thing in a game with meleee? and floor aoe? can you give us some visual clarity before basing the enitre danger of your late game maps as floor damage? there is just a metric tonne of attacks and aoe's and abyssal modifiers that I didn't even knew existed, because rhoa lightning arrow is that much superior to anything else in the game, you don't even see the monesters you are killing, let alone get absolutely ripped to shreds by there DOT I understand that there is always going to be a meta but the gulf is just insane, like a whole different game... and it feels like the game is balanced around the power and safeness of that on meta, LA rhoa. 90 % of my deaths on no LA rhoa are to floor aoe and dot, or monster dot that they spoew out when they die, that is justg LITERALLY ALL OVER the game when your in t15s. its literally the corner stone of difficuly in those way stones, but the game literally has ZERO visual clarity, so most of the time, you just die to some dot or AOE that you can't even see on the floor. how can you make a game with visual clarity non existant but visibility is impertive to seeing the danger against you in late end game? test the game guys.... I absolutely love this game, i have nearly 2k hours and i will clock up many more, but i couldnt help feeling this after starting LA rhoa and going into a melee build. Dernier bump le 18 sept. 2025 à 12:18:03
|
![]() |