Early Access but Broken Core Gameplay Loop & Balance & Items & Crafting Systems

So GGG made a game that :

1) Extremly slow and unfun in endgame.
2) Punishes non Lightning Arrow/Galvanic Shards builds and gameplay coz u "fixing" builds that u dont like (but streamers/meta builds should stay 3 leagues in a row).
3) Extremly buggy (can't fix 3!!!!!! map bugs that remove boss spawns, which stops progress or force to lose investments in juicing).
4) Have no usefull endgame crafting methods outside of RANDOM, coz 90% of powerfull items profits comes from recombinators/desecrated 6-mods/lucky corrupts.
5) All bosses are non-profitable except Expedition or Sekhema (for just 1 item).

Ppl don't know which game they want - either PoE 1 clone or Dark Mario Souls of Pain: Solid Rising.

PoE 2 want to gather all players from other genres, but in conclusion - this game just sucks.

0.1 was best patch, prove me wrong.
Dernière édition par Sam_GGG#2420, le 18 sept. 2025 à 10:05:05
Dernier bump le 18 sept. 2025 à 14:25:25
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Lalkazaza#3755 a écrit :
So GGG made a game that :

1) Extremly slow and unfun in endgame.
2) Punishes non Lightning Arrow/Galvanic Shards builds and gameplay coz u "fixing" builds that u dont like (but streamers/meta builds should stay 3 leagues in a row).
3) Extremly buggy (can't fix 3!!!!!! map bugs that remove boss spawns, which stops progress or force to lose investments in juicing).
4) Have no usefull endgame crafting methods outside of RANDOM, coz 90% of powerfull items profits comes from recombinators/desecrated 6-mods/lucky corrupts.
5) All bosses are non-profitable except Expedition or Sekhema (for just 1 item).

Ppl don't know which game they want - either PoE 1 clone or Dark Mario Souls of Pain: Solid Rising.

PoE 2 want to gather all players from other genres, but in conclusion - this game just sucks.

0.1 was best patch, prove me wrong.

1. Not slow at all and pretty fun.
2. No builds are punished at all.
3. "extremly", sure bud.
4. Crafting got way more deterministic
5. Literally dropping waystones +1 and loot.
"
bloomhead#3858 a écrit :
"
Lalkazaza#3755 a écrit :
So GGG made a game that :

1) Extremly slow and unfun in endgame.
2) Punishes non Lightning Arrow/Galvanic Shards builds and gameplay coz u "fixing" builds that u dont like (but streamers/meta builds should stay 3 leagues in a row).
3) Extremly buggy (can't fix 3!!!!!! map bugs that remove boss spawns, which stops progress or force to lose investments in juicing).
4) Have no usefull endgame crafting methods outside of RANDOM, coz 90% of powerfull items profits comes from recombinators/desecrated 6-mods/lucky corrupts.
5) All bosses are non-profitable except Expedition or Sekhema (for just 1 item).

Ppl don't know which game they want - either PoE 1 clone or Dark Mario Souls of Pain: Solid Rising.

PoE 2 want to gather all players from other genres, but in conclusion - this game just sucks.

0.1 was best patch, prove me wrong.

1. Not slow at all and pretty fun.
2. No builds are punished at all.
3. "extremly", sure bud.
4. Crafting got way more deterministic
5. Literally dropping waystones +1 and loot.


You left out that they clearly have no idea what Early Access means...
"
bloomhead#3858 a écrit :
"
Lalkazaza#3755 a écrit :
So GGG made a game that :

1) Extremly slow and unfun in endgame.
2) Punishes non Lightning Arrow/Galvanic Shards builds and gameplay coz u "fixing" builds that u dont like (but streamers/meta builds should stay 3 leagues in a row).
3) Extremly buggy (can't fix 3!!!!!! map bugs that remove boss spawns, which stops progress or force to lose investments in juicing).
4) Have no usefull endgame crafting methods outside of RANDOM, coz 90% of powerfull items profits comes from recombinators/desecrated 6-mods/lucky corrupts.
5) All bosses are non-profitable except Expedition or Sekhema (for just 1 item).

Ppl don't know which game they want - either PoE 1 clone or Dark Mario Souls of Pain: Solid Rising.

PoE 2 want to gather all players from other genres, but in conclusion - this game just sucks.

0.1 was best patch, prove me wrong.

1. Not slow at all and pretty fun.
2. No builds are punished at all.
3. "extremly", sure bud.
4. Crafting got way more deterministic
5. Literally dropping waystones +1 and loot.


Honestly, it is slow if you are not playing a meta build. I have played through campaign 5 times now on "off-meta" builds, and it is slow because it takes time to kill trash mobs unless you are super twink.

Melee builds are punished. Try playing a pure melee build and face roll an abyssal mob with shade walker. You cannot, because you are dead in 2 seconds from the degen (especially if they are RANGED with that mod so you cannot kite them out of degen). If that is not punishing a play style, i do not know what is.

There has been a bug for the past week (at least in HC) where the molten vault boss does not drop the quest item. Meaning if you were starting fresh in HC you literally cannot get the reforger. Map bosses apparently STILL are bugged out in a few cases. these are not small bugs and should be top priority, but we hear nothing on them from GGG. For the map bosses, super simple fix. DISABLE THE BOSS, takes 2 seconds and a temp fix is out until they figure out the reason for the bug.

There is only one stage of crafting that is deterministic during MOST of the game, and that is going from magic to rare because you can use an essence to guarantee a hit on the affix you want. That is if you found the essence. EVERY other step during the crafting process is heavily RNG based. Want to get more than 3 affixes on your rare? Exalt a random affix on. Or Desecrate a SINGLE affix and at least get a 1/3 choice for what hits. Once you hit endgame, you get 2 more options, in your omens and perfect essences. Omens are still heavily RNG based though, and perfect essences will remove an affix to add a new one. It is not deterministic, it is just that if you have the time and money you can keep throwing resources at it to get what you want.

Don't really play endgame because I honestly find endless mapping boring AF, so will not speak on the subject of boss profitability.
I wanted to write the same thing, but it seems like there is nothing more to add.

I understand that EA stand by some clunky interactions and bugs, but when I see x3 minion builds nerfs in a row IN A WEEK and non of them are referring in a big boss bug (interlude Queen and Lord being un-killable for no reason coz animation don't start) - that's the point. They still have a lot to do to fix + made optimization for a lot of thing, but I can't stand when I run into same problems 3 patches in a row, just in a different zones. I mean HOOOW?

Also meta-cucks should not be allowed to write down this thread coz they haven't played melee/parry/minions/infusions/poison builds as much as I did. I've tested over 40+ skills, but only 4 of them were worth scaling. That's not about bad gamedesign, that's about poor balancing due to haste to launch the game for "free" testers as us, players.

The crushing-out point was the atlas. I've ended 2x times in a deadend coz I don't like using Unique Tablets for fast-travel. I understand it now - if I wanna play the game in a maps I want, without having to go past 10+ maps without extra-content and bad layouts, I have to pay the price and lose some of the juice.

I can't play the endgame as I want, so I left with only GOD'ly campaign, especially the new Act 4. May be I will do it one more time as another cringe-not-working-titan-build that cannot break point of having 35% maximum movement speed, coz I can't have tailwind or passives on skill tree. Meh...

Spoiler
I hope they'll banhammer archers/xbow to the ground next league, otherwise I'm not buying

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