Split solo and trade league
Items that fall with adequate chances - in trade league they cost 1 exalt, in the solo league they are quite pleasant and possible to find it. In the trade league, they are not even noticed, and for the league solo they create pleasant gameplay.
As a result, the end game in the solo league is terrible. And in the trade league, everything that comes to end-game pushes the player to stick. For example - new Lineage Support Gems In solo league, I raise too many crafting bases, but I havnt crafting currency. 1 exalt 2 tiear I can knock out 5 cards t15. Vaal orbs are still that deficit if you throw on essences. And I also want to throw on maps. And these are only A-shooting items for my character - nothing superfluous. I understand that if you make good chances, then in the trade league this currency will depreciate. In a trade league - knocking out any thing, we see not a thing but its cost. In a solo league 1 divine is exactly 1 divine, not 150 exaltes or 300 vaals! And knocking out 1 of the desired essence can last for hours I would like the amount of craft currency to correspond to the number of raised item bases for 1 hero. The only option I see - split the solo league and trade. so you can't go from 1 to another. Then it will be possible to make adequate chances for the solo league without devaluing items on the trade Dernier bump le 17 sept. 2025 à 19:24:15
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" To be clear, this is the only option to solve the imbalance that you are proposing be created. The current state of the game is also absolutely an option. If you want to impose SSF restrictions on yourself but you don't feel like there's enough crafting currency, then play the normal league and use self discipline to only trade for that amount of crafting currency. It's insane to expect GGG to create and maintain an entirely separate economy to solve a problem you created for yourself by choosing SSF. |
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" the game is balanced around softcore trade league, it has and always will be balanced around softcore trade league. . . . . .SSF has always been an optional challenge that players choose to undertake, like hardcore. no matter how much people whine over unfair drops in a SELF IMPOSED challenge, GGG should stay the course and keep their current balance philosophy. . . |
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