Just a fun idea – The Cartographer’s Eye

One thing that’s been on my mind while exploring maps is this:
Exploration is fun the first time, but running into dead ends isn’t really a challenge – it’s just wasted time. At the same time, having the full map revealed instantly would feel like cheating and destroy the sense of discovery.

So here’s my idea, framed more like a story than a feature request:

What if there was a hidden side-quest during the campaign, given by some old Cartographer NPC?
He would ask you to fully explore every single area of the campaign – 100% of the fog revealed. Your progress could be tracked at his desk, showing which zones you had truly uncovered.

When you finally finish this enormous task, you’d be rewarded with a unique item – maybe called The Cartographer’s Eye.

The effect would be simple but powerful:

In endgame maps, the entire layout is visible the moment you enter, but still covered by fog.

You know the structure – the corridors, the rooms – but you still have to walk it to uncover monsters, loot, and events.

And honestly, that fits the ARPG spirit: the campaign can stay about exploration and sometimes getting lost, but once you’re in endgame it’s just mindless grinding. You want to kill as many monsters and clear as many maps as possible, not waste time running into dead ends.

To me, this feels fair:

The campaign remains untouched, you still explore blindly like now.

The endgame gains quality of life, not power – just less frustration and more strategy in planning routes.

And it feels right in the lore: a hero who has explored every inch of the world now sees the patterns of maps more clearly.

And honestly, the idea first came to me because the game already shows rare monsters on the minimap, even in areas you haven’t uncovered yet. If we can already see those golden skulls floating in the fog, it felt natural to wonder: what if we could also see the entire layout outline from the start, still covered by fog?

It wouldn’t be a free toggle. It would be a reward for dedication – for those who truly mapped the world before stepping into the Atlas.

That said, I completely understand why some people might see this as over the top or “cheaty.” Maybe the safer way to think about it is not as a permanent quest reward, but as an Atlas passive – something optional you can allocate if you prefer layouts outlined upfront.

Either way, it’s just a random idea that came to me while I was bored, so don’t take it too seriously. I thought it might spark an interesting discussion.


Dernière édition par Apollyon#5803, le 17 sept. 2025 à 17:54:31
Dernier bump le 18 sept. 2025 à 10:26:13
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